Star Citizen Crowdfunding Hits $29M

The Roberts Space Industries website announces that the crowd-sourced fundraising for Star Citizen as the PC space combat game has now passed the $29 million mark. This triggers a new stretch goal, and it seems their imaginations are losing pace with the funding, as this just promises to spend it, as "additional funding for the Squadron 42 single–player experience," and this new trailer offers an explanation of the game's single-player experience. Here's word on how fans can help with the writer's block for their next stretch goal, if it hasn't been reached already by the time this is posted: "Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!"

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36.
 
Re: Star Citizen Crowdfunding Hits $29M
Nov 24, 2013, 02:08
Jaxx
 
36.
Re: Star Citizen Crowdfunding Hits $29M Nov 24, 2013, 02:08
Nov 24, 2013, 02:08
 Jaxx
 
A few other things you may not know about that though is that Cloud Imperium Games does have stock holders. While it may not be a publicly traded company (could be wrong, but don't think so), they are getting investments from that end as well, which I don't know goes against the "We won't take outside investment or developer funding if we pass $23mil".

He was quoted this past week saying
"We don’t care about making profits for public shareholders. We just care about making the Best Damn Space Sim Ever and you generous support has already allowed us to go way beyond what we thought would be possible upon initial release!"

So without those constraints of actual investors and public shareholders and having to worry about making them money on their investments, they are able to do more with less money. They don't have corporate bigwigs making millions of dollars with multimillion dollar bonuses and such to worry about.

They are also partnered with Origin, the original company he made Wing Commander for.

Also, people for some reason seem to mistake crowdsourcing (which is a donation of sorts) to investing, as if they've bought into the company and expect to make a return on their investment. It never has, nor will it be like that. The only return we expect to get is a game, and hopefully a good one at that!
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