Star Citizen Crowdfunding Hits $29M

The Roberts Space Industries website announces that the crowd-sourced fundraising for Star Citizen as the PC space combat game has now passed the $29 million mark. This triggers a new stretch goal, and it seems their imaginations are losing pace with the funding, as this just promises to spend it, as "additional funding for the Squadron 42 single–player experience," and this new trailer offers an explanation of the game's single-player experience. Here's word on how fans can help with the writer's block for their next stretch goal, if it hasn't been reached already by the time this is posted: "Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!"

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Re: Star Citizen Crowdfunding Hits $29M
Nov 24, 2013, 01:45
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Re: Star Citizen Crowdfunding Hits $29M Nov 24, 2013, 01:45
Nov 24, 2013, 01:45
 
A Ponzi scheme is, in effect, the promise of offering more on a return than one can possibly deliver given all variables as compared to normal market returns. Again, it falls under the auspices of, "If it sounds to good to be true, it probably is."

From Wikipedia:

A Ponzi scheme is a fraudulent investment operation that pays returns to its investors from their own money or the money paid by subsequent investors, rather than from profit earned by the individual or organization running the operation. Operators of Ponzi schemes usually entice new investors by offering higher returns than other investments, in the form of short-term returns that are either abnormally high or unusually consistent. The perpetuation of the high returns requires an ever-increasing flow of money from new investors to sustain the scheme

This is why I said, 'or something like it'. My biggest caveat with all this is that initially Roberts said he had secured 10-20 million in private funding - I can't recall the specific number. But...since the initial KS was so good he wasn't going to use that money and instead continue on with crowdsourced money. No problem there...except...that means there were agreements. No one forks over that sort of dough without some expectation of a return. So, you don't just turn around, hand the money back and say 'Thanks, but no thanks' when you're talking that sort of cash. There would have to be some consideration for those investors.

Couple that with the lack of transparency about how the MP/MMO aspect of the game is going to work - except you can "buy" insurance and other things for real money and it's all just an opaque mass of what's coming from where and how it will all really shake out in the end.

Joe large MMO starts and says "We're charging $15 per month." Even if they go F2P later you know where they stand. This hasn't been explained in any real detail here beyond you can earn things or buy things. If that doesn't warrant some pragmatic caution then I don't know what else to say.

Again, even with my misgivings - and those of others - we'd actually like to see this work - and prove us wrong. Because that really will usher in a new era of gaming. But if it doesn't...it's going to fuck up a lot of shit for everyone coming behind this.

Maybe you've never been burned for money in your life. I have on several occasions so that's why when I see vague promises without a lot of concrete details that alarm bells start going off for me. And not only don't I want to get burned, but I don't want others to either. So, please, take our cautions with a big grain of salt. We're not trying to be dicks about it, we just don't want to see any of you guys get conned either - by anyone, ever!
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
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