Star Citizen Crowdfunding Hits $29M

The Roberts Space Industries website announces that the crowd-sourced fundraising for Star Citizen as the PC space combat game has now passed the $29 million mark. This triggers a new stretch goal, and it seems their imaginations are losing pace with the funding, as this just promises to spend it, as "additional funding for the Squadron 42 single–player experience," and this new trailer offers an explanation of the game's single-player experience. Here's word on how fans can help with the writer's block for their next stretch goal, if it hasn't been reached already by the time this is posted: "Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!"

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22.
 
Re: Star Citizen Crowdfunding Hits $29M
Nov 23, 2013, 16:50
22.
Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 16:50
Nov 23, 2013, 16:50
 
CJ_Parker wrote on Nov 23, 2013, 15:49:
dj LiTh wrote on Nov 23, 2013, 14:15:
Creston wrote on Nov 23, 2013, 13:48:
shinchan0s wrote on Nov 23, 2013, 12:45:
I think hiring more people to get the game out sooner would be a good stretch goal.

There's a point of rapidly diminishing returns on that, though, if they're all in one team.

And if you keep splitting stuff off into multiple teams who each work on their own section, you run the risk of winding up with a game where the separate parts don't click. See Assassin's Creed. (It was terrible in 3, but even in 4 there are some things that really feel out of place, for example the 'stealth' system.)

Getting an extra million bucks and all you have to do is put in an extra ship seems like a fairly easy-to-do and sweet deal for them.

Too late as they already have 2 teams, one in Cali the other in the UK. Its just too good to be true, i cant put it any other way then that.

You forgot the main team in Austin, dude. In fact they got:

- Austin: Star Citizen core development team
- L.A./Santa Monica: Chris Roberts heading the team working on the dogfight module
- Montreal: Behavior Interactive who are doing art assets, concept etc.
- Manchester UK: Erin Roberts and the crew that signs responsible for the Squadron 42 single player campaign


Ahhh....so your saying its even worse then i thought...
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