We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more. Here are some details on just a few of the additions visible in the trailer:
- Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
- Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
- New Sector and Events: Our writer Tom Jubert has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
- New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
- And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!
In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.
For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.
MoreLuckThanSkill wrote on Nov 11, 2013, 21:32:
Interesting, especially since it'll be free. I'll try FTL again when this is released.
I played FTL for a bit, but it just isn't a "fun" game to me. It reminds me a lot of Oregon Trail; depressing, somewhat dependent on random events, and ultimately if you win you don't feel a great sense of satisfaction, just a flat sense of recognition of some lucky rolls. Some of the best sessions, gameplay wise by me, still resulted in losses because of some random nonsense. Conversely I won a few times after making horrible mistakes. Aggravating.
At least for me.
Yosemite Sam wrote on Nov 11, 2013, 22:06:
Nice of them to make it free. The one thing I would have liked to see added, but wasn't, is a never ending game mode. Would be nice instead of just working your way to the boss fight and end game, to instead be able to move around the maps freely without the pursuit.
Whiskers wrote on Nov 11, 2013, 22:16:Yosemite Sam wrote on Nov 11, 2013, 22:06:
Nice of them to make it free. The one thing I would have liked to see added, but wasn't, is a never ending game mode. Would be nice instead of just working your way to the boss fight and end game, to instead be able to move around the maps freely without the pursuit.
There is a mod that does this. It's called Infinite Space
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542
Whiskers wrote on Nov 11, 2013, 22:16:Yosemite Sam wrote on Nov 11, 2013, 22:06:
Nice of them to make it free. The one thing I would have liked to see added, but wasn't, is a never ending game mode. Would be nice instead of just working your way to the boss fight and end game, to instead be able to move around the maps freely without the pursuit.
There is a mod that does this. It's called Infinite Space
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542
Prez wrote on Nov 11, 2013, 23:12:Easy in the game means more scrap for upgrades, that's it. You've still got to be smart and budget out upgrades properly. It does make the game far easier, especially with the "extra scrap arm" or whatever it's called.
Most of all I would like an easy mode that is actually "easy". I might have slowed down or lost a step when it comes to gaming but even so I am a seasoned enough gamer I think that I should not find "easy" mode to be punishingly difficult (or maybe I just suck that much). Other than that this game is brilliant.
Dr. D. Schreber wrote on Nov 11, 2013, 21:38:
Now if only I could get vanilla events to line up so I could finally get that damned crystal cruiser...
Whiskers wrote on Nov 11, 2013, 22:16:Yosemite Sam wrote on Nov 11, 2013, 22:06:
Nice of them to make it free. The one thing I would have liked to see added, but wasn't, is a never ending game mode. Would be nice instead of just working your way to the boss fight and end game, to instead be able to move around the maps freely without the pursuit.
There is a mod that does this. It's called Infinite Space
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542
Cabezone wrote on Nov 12, 2013, 01:12:
If you think FTL was all about luck...you never mastered the game. There is a luck component for sure, but for people who mastered the game, they can win regularly.