FTL: Faster Than Light Expansion Next Year

A free expansion is in the works for FTL: Faster Than Light which will be released for the throwback space strategy game next year along with a new version of the game that will work on iPads and iPad. The FTL: Faster Than Light website offers this trailer and the following details:
We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more. Here are some details on just a few of the additions visible in the trailer:

  • Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
  • Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
  • New Sector and Events: Our writer Tom Jubert has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
  • New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
  • And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!

In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.

For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.

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37.
 
Re: FTL: Faster Than Light Expansion Next Year
Nov 12, 2013, 18:24
37.
Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 18:24
Nov 12, 2013, 18:24
 
El Pit wrote on Nov 12, 2013, 15:29:
Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

Being an indie game, there's not really a tutorial. I lost my first several games just figuring things out. But once you understand how to manage your ship, what weapons to buy for your strategy (destroy, disable, board & capture, etc.), and which crew races have which abilities, etc., it's really a deep tactical game. I hate 8 bit graphics, but love the game despite them.

Yes, sometimes there are situations about which you can do nothing and thus will lose the game. But many of my losses are learning experiences that improve my gameplay. And there's an inherent challenge to trying to beat the boss ship even if you only could only find ion cannons and heavy lasers instead of pulse lasers and a cloaking device. You always feel an accomplishment winning the game, since winning is not a fait accompli.
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