"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
jdreyer wrote on Nov 10, 2013, 13:32:
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
jdreyer wrote on Nov 10, 2013, 13:32:I don't think they designed the loot system around the AH. If you remember loot from D2 or LoD, it was similar to what we have got in D3. It was hard to have nice items in D2/LoD without trading, and before 1.10, after several trades, you could have a character who would slay everything on Hell in any location. The same worked in D3, except for insane champions/unique monsters (Invincible-Molter-Jailer and similar), but they simply adjusted the difficulty.
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
GL1zdA wrote on Nov 10, 2013, 17:45:
Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.
GL1zdA wrote on Nov 10, 2013, 17:45:jdreyer wrote on Nov 10, 2013, 13:32:I don't think they designed the loot system around the AH. If you remember loot from D2 or LoD, it was similar to what we have got in D3. It was hard to have nice items in D2/LoD without trading, and before 1.10, after several trades, you could have a character who would slay everything on Hell in any location. The same worked in D3, except for insane champions/unique monsters (Invincible-Molter-Jailer and similar), but they simply adjusted the difficulty.
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
I don't get why people want offline mode in Diablo 3 - a game where you know the story after 10 hours and after that you only look for loot so your character can be more leet than others and you play with others to socialize. Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.
GL1zdA wrote on Nov 10, 2013, 17:45:You want to socialize. I don't (or, at least, be forced to). I want to play single player offline with savegames on my computer. If I want to go online to play with friends, feel free to store my saves and characters online to keep everyone honest (like D2). Why the hell didn't they just make it like D2 in the first place? Damn, I'm hankering to install D2 again right now.
I don't get why people want offline mode in Diablo 3 - a game where you know the story after 10 hours and after that you only look for loot so your character can be more leet than others and you play with others to socialize. Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.
GL1zdA wrote on Nov 10, 2013, 17:45:
I don't think they designed the loot system around the AH.
GL1zdA wrote on Nov 10, 2013, 17:45:jdreyer wrote on Nov 10, 2013, 13:32:I don't think they designed the loot system around the AH. If you remember loot from D2 or LoD, it was similar to what we have got in D3. It was hard to have nice items in D2/LoD without trading, and before 1.10, after several trades, you could have a character who would slay everything on Hell in any location. The same worked in D3, except for insane champions/unique monsters (Invincible-Molter-Jailer and similar), but they simply adjusted the difficulty.
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
I don't get why people want offline mode in Diablo 3 - a game where you know the story after 10 hours and after that you only look for loot so your character can be more leet than others and you play with others to socialize. Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.
The Half Elf wrote on Nov 11, 2013, 00:19:GL1zdA wrote on Nov 10, 2013, 17:45:jdreyer wrote on Nov 10, 2013, 13:32:I don't think they designed the loot system around the AH. If you remember loot from D2 or LoD, it was similar to what we have got in D3. It was hard to have nice items in D2/LoD without trading, and before 1.10, after several trades, you could have a character who would slay everything on Hell in any location. The same worked in D3, except for insane champions/unique monsters (Invincible-Molter-Jailer and similar), but they simply adjusted the difficulty.
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
I don't get why people want offline mode in Diablo 3 - a game where you know the story after 10 hours and after that you only look for loot so your character can be more leet than others and you play with others to socialize. Diablo single player is like drinking alone, it's the last step before the border between being a nerd and a lunatic.
Because when I didn't have internet for the last 2 weeks I really would have liked to play Diablo 3, but couldn't due to lack of internet connection.
Cpmartins wrote on Nov 11, 2013, 01:49:
Last week I've played D3 vanilla. I hail from metropolitan Brazil (I know, not much to brag about, but there you go). I died every single session to lag. So blizzard can go fuck itself until they release an offline patch. But hey, we're third world scum, who cares. Well, I do. the 60 bucks I paid them are still on me. Never again blizzard. never again.
Cpmartins wrote on Nov 11, 2013, 02:14:
BF3 I played I bunch, plenty of 3rd party servers are local, so little ping issues(still get the "went around the corner and died " ones, but that's client side hit detection working, so, yeah, business as usual). D3 is just shit all around, every time, all the time. WoW I used to raid hardcore 10 man, little issues, save those on tight ping requirements (hello heroic rag sulfuras smash, I'm talking about you). So no. D3 is a different beast. It requires a flawless connection, all the time, every time. And that makes it unplayable to me.
Cram wrote on Nov 11, 2013, 00:46:
...being 99% designed for online play. So was Diablo 3, whether you agree with it or not. Get over it. We've been bitching about this for years now and still Diablo 3 has sold over 10 millions units. Find something else to be pissed about, the game was a success.
Flatline wrote on Nov 10, 2013, 19:37:That's how it worked in D2 too. And a single player hardcore character doesn't make sense - you will never be able to prove, that you haven't revived you character by backing up save games and doing it just for yourself means you have an unhealthy obsession.
You obviously haven't seen all the video of hardcore players who spent tons of time on their characters being killed by mystical lag bubbles and shit.
Fletch wrote on Nov 10, 2013, 19:50:Because there were few people who played single player D2 after finishing the campaign or finishing all the difficulty levels. When I've got the game in 2000 I could have a dial-up connection at best, which was not enough for on-line play so I've finished the game twice or so. But several years later, with a broadband, I never looked back at single player and so did all the people I know. And no one played on open Battle.net. I know that there are places where there are still problems with Internet connection, but I guess it's not enough to be important - every business cares about the Pareto principle.
You want to socialize. I don't (or, at least, be forced to). I want to play single player offline with savegames on my computer. If I want to go online to play with friends, feel free to store my saves and characters online to keep everyone honest (like D2). Why the hell didn't they just make it like D2 in the first place? Damn, I'm hankering to install D2 again right now.
PropheT wrote on Nov 10, 2013, 21:39:That's obvious, because after several months of people playing the PC version they knew how to design it for consoles without the AH. That's why they are doing Loot 2.0 for the PC version - to finally do it right.
Have you played the console version? It's pretty apparent after even just a chapter or two that the loot for PC isn't anything comparable because you're meant to "trade" for it (use the AH).
jdreyer wrote on Nov 10, 2013, 13:32:
Blizzard president Mike Morhaime on razing Diablo 3's auction house, rebuilding Titan"I think our players recognized that. We were really looking to see what would happen with the Xbox 360 and PlayStation 3 versions, because they don't have an auction house. The response to the console versions was extremely positive, and most people cited the lack of an auction house."
Well, that and the offline mode.
They created the auction house to undercut or compete with black market gold farmers. I get that. The problem is that they took the additional step of designing the loot system so that it forced you to the auction house. That's where they screwed the pooch. Had they made a complete game that stood alone, THEN added in the auction house, I don't think you would have seen nearly the same number of complaints.
PropheT wrote on Nov 10, 2013, 21:39:GL1zdA wrote on Nov 10, 2013, 17:45:
I don't think they designed the loot system around the AH.
Have you played the console version? It's pretty apparent after even just a chapter or two that the loot for PC isn't anything comparable because you're meant to "trade" for it (use the AH).
Just as a comparison, when my LAN party of 4 people played through D3 at release, we found 2 unique items in the entirety of the game; both were underleveled for where we were when we found them. In the console version, by the end of Act 2 I had 5 unique items equipped on my character, all level appropriate, combined with the random-stat yellow rare gear that I'd found that was also all level appropriate. I was better geared at level 24 on my console character than my level 42 character I had on PC was when I went back to check simply because my level 42 character still had a bunch of level 15-20 gear for lack of finding anything better that was right for my class/level.
Beat normal on console, you're ready for Nightmare. Beat Nightmare, you're ready for Hell. No re-grinding chapters for loot or gold or in most cases just buying the gear on the AH to progress.
There's really no comparison or question as to whether or not D3 was designed around the AH for its loot system, it absolutely was.
Alamar wrote on Nov 11, 2013, 14:04:
Your entire argument doesn't show that D3 loot was designed around the AH though... All it says is, console versions have more (and I'll assume, better) stuff drop.
I'm not claiming it isn't, just that your argument has no proof... There were many loot complaints, irregardless of the AH involvement, and they made it less grindy.
Fletch wrote on Nov 11, 2013, 19:05:I think many people think it's easy to implement a good loot system. But randomness, or probability in general, are hard. And in a game, where there are so many variables, it's really hard to find the right coefficients. I'm a programmer and every time I have to do even something simple with randomness I double and triple-check to be sure I get the results which I expect.Alamar wrote on Nov 11, 2013, 14:04:
Your entire argument doesn't show that D3 loot was designed around the AH though... All it says is, console versions have more (and I'll assume, better) stuff drop.
I'm not claiming it isn't, just that your argument has no proof... There were many loot complaints, irregardless of the AH involvement, and they made it less grindy.
It's pretty obvious, afaic, and circumstantial is good enough for me. But who am I? I can't imagine what would constitute "proof" to you. AH was a revenue stream, easily tweaked with shitty drops. I can't tell if you are just being a devil's advocate, or naive.