Fletch wrote on Nov 11, 2013, 19:05:
Alamar wrote on Nov 11, 2013, 14:04:
Your entire argument doesn't show that D3 loot was designed around the AH though... All it says is, console versions have more (and I'll assume, better) stuff drop.
I'm not claiming it isn't, just that your argument has no proof... There were many loot complaints, irregardless of the AH involvement, and they made it less grindy.
It's pretty obvious, afaic, and circumstantial is good enough for me. But who am I? I can't imagine what would constitute "proof" to you. AH was a revenue stream, easily tweaked with shitty drops. I can't tell if you are just being a devil's advocate, or naive.
I think many people think it's easy to implement a good loot system. But randomness, or probability in general, are hard. And in a game, where there are so many variables, it's really hard to find the right coefficients. I'm a programmer and every time I have to do even something simple with randomness I double and triple-check to be sure I get the results which I expect.