Flatline wrote on Nov 10, 2013, 19:37:
You obviously haven't seen all the video of hardcore players who spent tons of time on their characters being killed by mystical lag bubbles and shit.
That's how it worked in D2 too. And a single player hardcore character doesn't make sense - you will never be able to prove, that you haven't revived you character by backing up save games and doing it just for yourself means you have an unhealthy obsession.
Fletch wrote on Nov 10, 2013, 19:50:
You want to socialize. I don't (or, at least, be forced to). I want to play single player offline with savegames on my computer. If I want to go online to play with friends, feel free to store my saves and characters online to keep everyone honest (like D2). Why the hell didn't they just make it like D2 in the first place? Damn, I'm hankering to install D2 again right now.
Because there were few people who played single player D2 after finishing the campaign or finishing all the difficulty levels. When I've got the game in 2000 I could have a dial-up connection at best, which was not enough for on-line play so I've finished the game twice or so. But several years later, with a broadband, I never looked back at single player and so did all the people I know. And no one played on open Battle.net. I know that there are places where there are still problems with Internet connection, but I guess it's not enough to be important - every business cares about the Pareto principle.
PropheT wrote on Nov 10, 2013, 21:39:
Have you played the console version? It's pretty apparent after even just a chapter or two that the loot for PC isn't anything comparable because you're meant to "trade" for it (use the AH).
That's obvious, because after several months of people playing the PC version they knew how to design it for consoles without the AH. That's why they are doing Loot 2.0 for the PC version - to finally do it right.