Suppa7 wrote on Nov 7, 2013, 23:55:
In an MMO RPG like wow your skills rarely matter because it's based on level/equipment/stats/skilltree and how much time you invest. Everything is passively determined all you have to do is get the right gear/skills/stat points then everything lines up.
Suppa7 wrote on Nov 7, 2013, 23:55:
I'm sorry but snarking at me is proof you guys are don't even get what I said. In an MMO RPG like wow your skills rarely matter because it's based on level/equipment/stats/skilltree and how much time you invest. Everything is passively determined all you have to do is get the right gear/skills/stat points then everything lines up.
World of warcraft is a casual game. You can deny it all you want to but MMO's have always been for the lowest common denominator. WoW is the Bejeweled of the videogameworld.
nin wrote on Nov 7, 2013, 08:44:Wetworks wrote on Nov 7, 2013, 02:00:Suppa7 wrote on Nov 7, 2013, 00:56:
World of warcraft is the game for non gamers, that's why it's so successful. It doesn't require any reflexes or make demands on the player like quake/doom/descent and I believe it was ultima underworld that had 3D first person combat (even though it is seriously old). I was disappointed that RPG's went super casual passive non participatory combat.
Try getting into a Top 10 Wow raiding guild and see what they say to your "skills". Wow is successful because it has lots of content for the casual player. It also has really hard content for hardcore raiders.
Wow, his comment is laughable. Someone never raided, or was quickly booted from the pug.
Krovven wrote on Nov 7, 2013, 12:35:Chuckle...you do realize your post backs up everything I said, right? Risk/reward ratios...how tough it was...etc...? I've never seen a single WoW raid get wiped and result in 40 people being online for the next 4 hours trying to perform a corpse run in secondary (or tertiary) equipment.
Primal, you are way overstating the difficulty of EQ. Breaking into Hate or even Fear was only difficult because it was so fucking buggy that it would chain aggro half the zone if someone stepped the wrong way.
Once they fixed (mostly) those problems it was no longer an issue to the extent it was before.
Most of the raids were also only difficult because of the bloated health on the bosses requiring 60-100 people, and had nothing to do with boss fight design. Most boss fights came down to 1-3 tanks, 3-5 clerics on healing rotation on those tanks and everyone else at standing there dealing damage for 15-45minutes. Yawn.
I played EQ for 4+ years and have many fond memories. But I completed all of the raids from classic EQ up to and including most of Planes of Power and looking back, most of it was a massive waste of time. Spending hours doing raid to get 2-4 pieces of gear to distribute to 60-80 raiders...fucking stupid.
Mr. Tact wrote on Nov 6, 2013, 20:46:Taskeen wrote on Nov 6, 2013, 20:32:
I played for 2 weeks and got to level 40 or something when WoW was first released. I thought to myself how I wasted 2 weeks playing that game, and quit.
Whatever floats someone's boat though. I find WoW and WoW MMO Clones boring as hell.
*Click enemy*
*Watch your guy attach stuff*
*click skills*
*repeat*
A common criticism that I have never understood. Are there any PC games that aren't a repeated series of clicking(or keyboarding)? I'm sure there must be some, but not many. And I'd be willing to bet you play some that are, if you read this site.
Cutter wrote on Nov 6, 2013, 21:23:
And beside, the best part of MMOs are the world exploration. That's one thing you could give to WoW, it always made coming around the next bend or over the next hill pretty amazing to behold. I love MMOs for the exploration, not the grind. That's why I leave after I've explored everything.
Suppa7 wrote on Nov 7, 2013, 02:05:Suppa, I'm right there with you on Final Fantasy....it's basically a 'press X for the next cutscene'. An interactive movie, if you will. WoW today is very similar in that it requires very little skill until higher end raids....but that was not always the case. In its earlier days a successful group at any level required strong teamwork and excellent timing. It wasn't fully reliant on twich reflexes...but it was very skill based. Quakeworld to WoW would be analogus to ping pong versus football. Both are competitive...and both can be hardcore....both stand on their own merits and do not need to be belittled.
Being hardcore at a casual game which is stat based is not something to be proud of. WoW is passive gear/stat based. Being a hardcore wow raider is like being a hardcore quick time eventer. Wow is a super casual game that's why it was so successful. Games have been so watered down because of games like wow.
Wetworks wrote on Nov 7, 2013, 02:14:While WoW raids were challenging, fun, and stunningly beautiful, I think you're overstepping with how hard they were. No raid in WoW can come close to comparing to the timing and risk/reward ratios you would find in most of the original EverQuest planes. Just breaking INTO the Plane of Hate required more skill and creativity than most WoW raids.
Wow had some of the hardest raids in the history of gaming. Raids that were so hard that 40 skilled, dedicated raiders couldn't beat the raids despite hundreds of attempts.
CDWarden wrote on Nov 7, 2013, 08:41:
the only real problems.
They REALLY gotta knock it out of the park this weekend in order to stabilize. I think at this point, they can't really "turn things around". Folks want the "next gen" MMO which no one has provided yet, but they're just worn out of WoW.
Wetworks wrote on Nov 7, 2013, 02:00:Suppa7 wrote on Nov 7, 2013, 00:56:
World of warcraft is the game for non gamers, that's why it's so successful. It doesn't require any reflexes or make demands on the player like quake/doom/descent and I believe it was ultima underworld that had 3D first person combat (even though it is seriously old). I was disappointed that RPG's went super casual passive non participatory combat.
Try getting into a Top 10 Wow raiding guild and see what they say to your "skills". Wow is successful because it has lots of content for the casual player. It also has really hard content for hardcore raiders.
Lorcin wrote on Nov 6, 2013, 22:56:
So in order we had:
MOP: Kung fu panda inspired kid friendly shite
Lorcin wrote on Nov 6, 2013, 22:56:
So in order we had:
WOW: Quite successful generic fantasy MMO
BC: Mainly disappointing demon land
WOTLK: Awesome norse inspired land (and series high)
BC: Should've been free update to original territories (they could take the cash hit then and done it for free instead of charging)
MOP: Kung fu panda inspired kid friendly shite