We are hard at work testing BF4, and the first thing we discovered was that the textures did not seem up to par for a new Frostbite 3 engine game. We quickly found out that by turning the "Antialiasing Post" (inherently FXAA) graphics setting to "Off," fixed this problem. The textures were now much sharper, clearer, and the fidelity in the entire game was better.
Post AA seems to be adding blur over the entire image, even though it does reduce aliasing on everything. It is the nature of FXAA, but it seems apparently bad in BF4 according to our testing so far. You have an interesting choice. We have a poll and a discussion thread which we would love to hear your feedback on what settings you prefer while you play BF4.
shihonage wrote on Oct 30, 2013, 18:05:
If you want to have FXAA benefits without FXAA problems, get this:
http://mrhaandi.blogspot.com/p/injectsmaa.html
It works with pretty much every game, just like FXAA, but it reduces amount of blurring involved in the process. It is more accurate at estimating edges/perspective/etc.
I use it in Tribes: Ascend, it works great and doesn't blur text, either.
In order to use it, you'll have to unzip the corresponding files into game's binary folder so that it intercepts DirectX calls. And disable the game's native antialiasing modes, including FXAA.
Tom wrote on Oct 30, 2013, 18:30:
I'm sure that works great with Punkbuster...
Loopy wrote on Oct 30, 2013, 18:30:Kosumo wrote on Oct 30, 2013, 15:45:
Another options is to half close your eyes and blur everything. (no hit on frame rate)
The Xtreme Budget Gamer solution. Up there with watching Youtube videos of games while using the keyboard and mouse like you're actually playing the games.
Kosumo wrote on Oct 30, 2013, 15:45:
Another options is to half close your eyes and blur everything. (no hit on frame rate)
justice7 wrote on Oct 30, 2013, 11:18:
I rarely use AA even if my rig easily handles the game.
My general setup in almost every game:
1920x1080
AF 16x
V-Sync: Off (unless there's bad tearing)
Shadows: High (or one setting lower than maximum. Generally looks the same but gives a huge performance boost).
FXAA: Off
Bloom: On (game dependent, some games go a little nuts with bloom)
I find nearly every game I play looks and runs better with these settings.
My rig:
i5 3570k
8GB DDR3
AMD Radeon HD 6970
Tim wrote on Oct 30, 2013, 10:53:
http://www.overclock.net/t/1329979/anti-aliasing-the-basics
Pretty good summary. Partly it's personal preference and partly it's down to how much of a performance hit your system can take (IQ versus load).
Wildone wrote on Oct 30, 2013, 10:40:
just a lil case of Consolitus
eRe4s3r wrote on Oct 30, 2013, 10:50:
It ain't call POST AA for nothing... POST AA is BLUR it is not AA no matter how much bullshit Nvidia and AMD spew, post added AA is inferior, always, every time. Unless the guys who coded the shader had half a braincell left and added a 2 pass luma sharpening filter. (1 before, 1 after FXAA pass)
Motion Blur, Post AA, Depth of Field and AO are the settings I instantly turned off in the beta.... because these big AAA games always fuck up something that is absolutely mind numbing easy to understand.
If you add AA in post, you have to SHARPEN THE FUCKING IMAGE (luma based)
Bah, Bah bah. (Angry because this is so simple and yet developers don't do it...)
Has nothing to do with Consoles. FXAA can look awesome if proper SINC (I guess including an Anti-Ringing filter) luma sharpening is applied.