Battlefield 4 Antialiasing Tip

HARDOCP has a tip for playing Battlefield 4 on Windows they came up with while putting the military shooter sequel through its paces for their technical evaluation. They encountered some odd results in the game's antialiasing, and have this preliminary tip for users looking to improve the game's visuals:
We are hard at work testing BF4, and the first thing we discovered was that the textures did not seem up to par for a new Frostbite 3 engine game. We quickly found out that by turning the "Antialiasing Post" (inherently FXAA) graphics setting to "Off," fixed this problem. The textures were now much sharper, clearer, and the fidelity in the entire game was better.

Post AA seems to be adding blur over the entire image, even though it does reduce aliasing on everything. It is the nature of FXAA, but it seems apparently bad in BF4 according to our testing so far. You have an interesting choice. We have a poll and a discussion thread which we would love to hear your feedback on what settings you prefer while you play BF4.
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23.
 
Re: Battlefield 4 Antialiasing Tip
Oct 31, 2013, 05:55
Tim
23.
Re: Battlefield 4 Antialiasing Tip Oct 31, 2013, 05:55
Oct 31, 2013, 05:55
Tim
 
shihonage wrote on Oct 30, 2013, 18:05:
If you want to have FXAA benefits without FXAA problems, get this:
http://mrhaandi.blogspot.com/p/injectsmaa.html

It works with pretty much every game, just like FXAA, but it reduces amount of blurring involved in the process. It is more accurate at estimating edges/perspective/etc.

I use it in Tribes: Ascend, it works great and doesn't blur text, either.

In order to use it, you'll have to unzip the corresponding files into game's binary folder so that it intercepts DirectX calls. And disable the game's native antialiasing modes, including FXAA.

I use this with Borderlands 2 - it suits it really well the games own aliasing is a bit crappy.
Avatar 15972
22.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 21:07
22.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 21:07
Oct 30, 2013, 21:07
 
shame there still is no TXAA support.
Avatar 57386
21.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 20:38
21.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 20:38
Oct 30, 2013, 20:38
 
Tom wrote on Oct 30, 2013, 18:30:
I'm sure that works great with Punkbuster...

It's not a DLL injection, it doesn't modify the executable or operating memory in any way, so it depends on how paranoid Punkbuster is.
20.
 
Re: Out of the Blue
Oct 30, 2013, 19:05
20.
Re: Out of the Blue Oct 30, 2013, 19:05
Oct 30, 2013, 19:05
 
Loopy wrote on Oct 30, 2013, 18:30:
Kosumo wrote on Oct 30, 2013, 15:45:
Another options is to half close your eyes and blur everything. (no hit on frame rate)

The Xtreme Budget Gamer solution. Up there with watching Youtube videos of games while using the keyboard and mouse like you're actually playing the games.
Steam: SpectralMeat
Avatar 14225
19.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 18:30
Tom
19.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 18:30
Oct 30, 2013, 18:30
Tom
 
I'm sure that works great with Punkbuster...
18.
 
Re: Out of the Blue
Oct 30, 2013, 18:30
18.
Re: Out of the Blue Oct 30, 2013, 18:30
Oct 30, 2013, 18:30
 
Kosumo wrote on Oct 30, 2013, 15:45:
Another options is to half close your eyes and blur everything. (no hit on frame rate)

The Xtreme Budget Gamer solution. Up there with watching Youtube videos of games while using the keyboard and mouse like you're actually playing the games.
17.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 18:05
17.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 18:05
Oct 30, 2013, 18:05
 
If you want to have FXAA benefits without FXAA problems, get this:
http://mrhaandi.blogspot.com/p/injectsmaa.html

It works with pretty much every game, just like FXAA, but it reduces amount of blurring involved in the process. It is more accurate at estimating edges/perspective/etc.

I use it in Tribes: Ascend, it works great and doesn't blur text, either.

In order to use it, you'll have to unzip the corresponding files into game's binary folder so that it intercepts DirectX calls. And disable the game's native antialiasing modes, including FXAA.
16.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 18:02
16.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 18:02
Oct 30, 2013, 18:02
 
I never use any kind of AA. It blurs the image, and I refuse to have blurred images. Not a big fan of blur in general...
Avatar 56211
15.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 16:34
RaZ0r!
 
15.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 16:34
Oct 30, 2013, 16:34
 RaZ0r!
 
I lick my monitor like a dog.
I pwnz j00!
Avatar 8127
14.
 
Re: Out of the Blue
Oct 30, 2013, 15:45
14.
Re: Out of the Blue Oct 30, 2013, 15:45
Oct 30, 2013, 15:45
 
Another options is to half close your eyes and blur everything. (no hit on frame rate)
13.
 
Re: Out of the Blue
Oct 30, 2013, 15:09
Rigs
 
13.
Re: Out of the Blue Oct 30, 2013, 15:09
Oct 30, 2013, 15:09
 Rigs
 
Whenever I start a new game, I immediately head for the graphics options and mess with the v-sync and shadow settings. For some reason, shadows always seem to kill the frame rate, across the board. I have found very few games that it didn't affect. Lately I've spent in-ordinate amounts of time in Minecraft (yeah, yeah, I know) and I always turn off v-sync, and AF. Typically I would keep AF to 16x but then I turned it off one day, my fps shot up like 50 and I sat there looking like Keano Reeves. I was under the mistaken impression (for like 10 YEARS!) that AF had little effect on performance. Duh. So now that's something I watch for too. In graphically heavy games like GTA and BF3, shadows, AF, v-sync and AA go OFF or to very LOW settings and then I step them up after playing for a while...

So, basically, I just do the same thing everyone else does and contributed nothing to the conversation...


=-Rigs-=
Dec 10th, '21 Mayfield EF4 tornado survivor
'Sorry, we thought you were dead.'
'I was. I'm better now.'
Avatar 14292
12.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 14:38
12.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 14:38
Oct 30, 2013, 14:38
 
I really prefer good ole'fashioned straight-up EDGE anti-aliasing, and absolutely despise some of these newer engines which not only don't support it but also somehow prevent it from being forced on. If I wanted the whole screen blurred - as in FXAA - I'd say so. But I don't want that. So at least let me just AA around the edges of geometry instead of making the whole game look as if I was running it at a non-native lower resolution (which is what it always looks like to me).
Avatar 56154
11.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 11:46
11.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 11:46
Oct 30, 2013, 11:46
 
justice7 wrote on Oct 30, 2013, 11:18:
I rarely use AA even if my rig easily handles the game.

My general setup in almost every game:

1920x1080
AF 16x
V-Sync: Off (unless there's bad tearing)
Shadows: High (or one setting lower than maximum. Generally looks the same but gives a huge performance boost).

FXAA: Off
Bloom: On (game dependent, some games go a little nuts with bloom)


I find nearly every game I play looks and runs better with these settings.


My rig:
i5 3570k
8GB DDR3
AMD Radeon HD 6970

These are more or less my settings, though I prefer VSYNC on most of the time and 2x MSAA. Mostly replying to second the one step down from highest shadow setting. I've noticed as much as a 25% improvement in performance with just that one change. If I'm getting below 60 fps, I turn that down and it almost always does the trick. It's especially pronounced in WoW, Guild Wars 2 and Bioshock Infinite.
10.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 11:37
10.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 11:37
Oct 30, 2013, 11:37
 
It's funny since recently digital cameras started removing the AA filter off the sensor to get sharper images - one potential side effect = aliasing!

9.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 11:18
9.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 11:18
Oct 30, 2013, 11:18
 
I rarely use AA even if my rig easily handles the game.

My general setup in almost every game:

1920x1080
AF 16x
V-Sync: Off (unless there's bad tearing)
Shadows: High (or one setting lower than maximum. Generally looks the same but gives a huge performance boost).

FXAA: Off
Bloom: On (game dependent, some games go a little nuts with bloom)


I find nearly every game I play looks and runs better with these settings.


My rig:
i5 3570k
8GB DDR3
AMD Radeon HD 6970
8.
 
Re: AA stuff
Oct 30, 2013, 11:13
8.
Re: AA stuff Oct 30, 2013, 11:13
Oct 30, 2013, 11:13
 
Tim wrote on Oct 30, 2013, 10:53:
http://www.overclock.net/t/1329979/anti-aliasing-the-basics

Pretty good summary. Partly it's personal preference and partly it's down to how much of a performance hit your system can take (IQ versus load).

Thanks Tim!
Avatar 15604
7.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 11:04
7.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 11:04
Oct 30, 2013, 11:04
 
Wildone wrote on Oct 30, 2013, 10:40:
just a lil case of Consolitus


Next time, try thinking before spewing non-sense. I know that might be a lot to ask....
6.
 
Re: Battlefield 4 Antialiasing Tip
Oct 30, 2013, 11:02
6.
Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 11:02
Oct 30, 2013, 11:02
 
I never use FXAA, it always looks like vaseline smeared all over the screen.
Avatar 51617
5.
 
Re: No shit sherlock
Oct 30, 2013, 10:57
5.
Re: No shit sherlock Oct 30, 2013, 10:57
Oct 30, 2013, 10:57
 
eRe4s3r wrote on Oct 30, 2013, 10:50:
It ain't call POST AA for nothing... POST AA is BLUR it is not AA no matter how much bullshit Nvidia and AMD spew, post added AA is inferior, always, every time. Unless the guys who coded the shader had half a braincell left and added a 2 pass luma sharpening filter. (1 before, 1 after FXAA pass)

Motion Blur, Post AA, Depth of Field and AO are the settings I instantly turned off in the beta.... because these big AAA games always fuck up something that is absolutely mind numbing easy to understand.

If you add AA in post, you have to SHARPEN THE FUCKING IMAGE (luma based)

Bah, Bah bah. (Angry because this is so simple and yet developers don't do it...)

Has nothing to do with Consoles. FXAA can look awesome if proper SINC (I guess including an Anti-Ringing filter) luma sharpening is applied.

This ^^
BUT BUT MUH CONSOLITUS!
4.
 
AA stuff
Oct 30, 2013, 10:53
Tim
4.
AA stuff Oct 30, 2013, 10:53
Oct 30, 2013, 10:53
Tim
 
http://www.overclock.net/t/1329979/anti-aliasing-the-basics

Pretty good summary. Partly it's personal preference and partly it's down to how much of a performance hit your system can take (IQ versus load).
Avatar 15972
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