HorrorScope wrote on Oct 26, 2013, 19:07:Simon Says wrote on Oct 26, 2013, 18:00:
+1, 199x to 2005 was PC gaming's golden age.
It wasn't bad, but it was a lot more niche. To me I feel the last few years has been it's pinnacle to this point. I think Digital Distribution/Indy has really added to the experience. Even though early on, Indy was alsmot all you had in the PC genre.
HorrorScope wrote on Oct 26, 2013, 19:07:Simon Says wrote on Oct 26, 2013, 18:00:
+1, 199x to 2005 was PC gaming's golden age.
It wasn't bad, but it was a lot more niche. To me I feel the last few years has been it's pinnacle to this point. I think Digital Distribution/Indy has really added to the experience. Even though early on, Indy was alsmot all you had in the PC genre.
Simon Says wrote on Oct 26, 2013, 18:00:
+1, 199x to 2005 was PC gaming's golden age.
Axis wrote on Oct 26, 2013, 11:35:
The 'consoles saved PC article' is hilarious. The guy obviously bought into the "PC IS DYING fad the last 5 years and realizes now how stupid he sounded.
I'll take his quote since he wanted me to:But I'd ask anyone who was gaming on the PC in 199X-2005 to think about the type of games they played, and the number of games they owned, then compare that to how they play in 2013.
We were too busy clanning in the online explosion of Quake, Tribes, UT, CS.
We were too busy MMOing in the online explosion of EQ, AO, Wow, DAOC, Diablo2.
We were too immersed by the evolving hardware like true 3d of voodoo3d, SLI, true positional audio of A3d and soundblaster.
We were too enamored by the quality and pure fun of SO MANY games that came out like Civilization, Baldurs Gate, Duke Nukem, Sims (hate to admit this one), Half Life, Dungeon Keeper, Fallout, Deus Ex, Morrowind, Starcraft, Ultima, KOTOR, Planescape, System Shock, on and on.
While consoles were starved for titles and pulling in the noobs (who had no idea how to 'PC) that would usher in an explosion of half-assed mediocre games (with an occasional gem), stifled innovation, crappy controls, locked frames, overpriced DLCS... and these consolites having mom and dad buy buy buy -- while pulling down the entire quality of gaming and expectations across all platforms up until Indies opened up more mainstream eyes and brought expectations back up, with PC leading the way.. like ALWAYS.
How's that Luke Plunkett? That's the answer for you. There is no other unless you lived under a rock.
Creston wrote on Oct 26, 2013, 12:26:
You guys realize that Plunkett is Kotaku's biggest troll author, and he's just writing this kind of bullshit to get hits on his shitty employer's shitty website, right?
But I'd ask anyone who was gaming on the PC in 199X-2005 to think about the type of games they played, and the number of games they owned, then compare that to how they play in 2013.
Digitalfiend wrote on Oct 25, 2013, 22:54:Most dedicated PC games were playing to a niche audience, and those that weren't would see their sales plundered by piracy.
I had to stop reading after that sentence. So mainstream PC titles were pirated to the point of hurting sales and yet the same titles pirated on consoles had no impact? Give me a break! Furthermore, I'd love to see some facts/numbers to back up this statement.
Sensationalized tripe as usual...
Looking at torrent data for the same games on PC vs. XBox 360 vs. PS3, we saw that the number of downloads of the PC version is often five or ten times higher than the console versions. The number of individual active torrents for the console versions were also noticeably lower; in some cases there were no PS3 torrents at all for certain games.
Frijoles wrote on Oct 25, 2013, 23:03:The Half Elf wrote on Oct 25, 2013, 21:20:
Auditory Clues on objects that don't make noise? When's the last time a gun made noise without being fired?
I believe he's referring to the pickup noise, not the firing noise. I don't actually recall a different noise in Quake 3. Just that chk-CHK sound on pickup. I should load up Quake Live and check.
ColoradoHoudini wrote on Oct 25, 2013, 21:15:
Simon- I agree.
It seems like a lot of FPS's have had the strategy taken out in favor of getting people into combat ASAP, die, respawn, rush, don't think.. go in guns blazing.. rinse, repeat.
Then give so many side items, it's a carnival of shiny objects for every ADD-having nitwit kid.
Remember where CoD made it's bones.. where would the Xbox be if not for Bungie jumping ship? Remember how on the PC, BF set the standard..that CoD etc.. copied.. and then put onto a console. Remember how Quake and UT paved the way for games like Halo and Killzone..and remember those hallmark games all started on the PC.
(I guess what i'm saying there is I wish devs gave us back creative control of our FPSs..which is unrelated but in my head, I was on a roll)
The Half Elf wrote on Oct 25, 2013, 21:20:Simon Says wrote on Oct 25, 2013, 21:03:jdreyer wrote on Oct 25, 2013, 20:13:
Console Games Have Helped Save The PC.
Well, I'd say that ports of console games then made available via digital distribution "saved" the PC.
But at what price? Massive dumbization of FPS games for once. I can't recall the last FPS that was worth it post Q3A and UT tbh, especially for MP. They removed so many stuff it's mind boggling.
-Proprietary sounds for each items picked up, giving auditory clues to whereabouts. ( That's something I mastered at Q3A and it gave me a HUGE advantage )
-Complex maps.
-Health packs.
-NO FUCKING EXPANDING CROSSHAIRS.
-Maps sometimes better suited for some kind of weapons, rockets for closed environments/corridors, then sometimes for others, like rails for open world, etc.
-Choices of where to go next where of prime importance. Counterstrike then implement the "it's mostly get to the front, spray and pray the crosshair expansion is mercifull and nets you more hits than misses" gameplay. Somewhat alleviated today by the gunsights.
-Back then it was furious fast paced and you actually had to have reflexes and strategies. I can't remember how many times outsmarting my opponent while being more accurate than the other guy saved my ass because of guns reload time and some things like grenade launcher/corner flight time calculations and strike while between shots kind of thing.
Right now it's all CoD Clones crap. I can't bear to even look at someone else playing.
And that only 1 example for only FPS games... Really.
Um you can't call console FPS games dumb, then say Quake 3 Arena was better when all you had to do was jump and shoot, same with UT. Auditory Clues on objects that don't make noise? When's the last time a gun made noise without being fired?
I'm sorry Simon but your post is full of so many holes it might as well be a screen door on a submarine.
Rea1One wrote on Oct 25, 2013, 23:06:
Hopefully Ouya 2.0 skips over Tegra 4 and goes with Tegra 5.
The Half Elf wrote on Oct 25, 2013, 21:20:
Auditory Clues on objects that don't make noise? When's the last time a gun made noise without being fired?
Most dedicated PC games were playing to a niche audience, and those that weren't would see their sales plundered by piracy.
Simon Says wrote on Oct 25, 2013, 21:03:jdreyer wrote on Oct 25, 2013, 20:13:
Console Games Have Helped Save The PC.
Well, I'd say that ports of console games then made available via digital distribution "saved" the PC.
But at what price? Massive dumbization of FPS games for once. I can't recall the last FPS that was worth it post Q3A and UT tbh, especially for MP. They removed so many stuff it's mind boggling.
-Proprietary sounds for each items picked up, giving auditory clues to whereabouts. ( That's something I mastered at Q3A and it gave me a HUGE advantage )
-Complex maps.
-Health packs.
-NO FUCKING EXPANDING CROSSHAIRS.
-Maps sometimes better suited for some kind of weapons, rockets for closed environments/corridors, then sometimes for others, like rails for open world, etc.
-Choices of where to go next where of prime importance. Counterstrike then implement the "it's mostly get to the front, spray and pray the crosshair expansion is mercifull and nets you more hits than misses" gameplay. Somewhat alleviated today by the gunsights.
-Back then it was furious fast paced and you actually had to have reflexes and strategies. I can't remember how many times outsmarting my opponent while being more accurate than the other guy saved my ass because of guns reload time and some things like grenade launcher/corner flight time calculations and strike while between shots kind of thing.
Right now it's all CoD Clones crap. I can't bear to even look at someone else playing.
And that only 1 example for only FPS games... Really.