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Re: Evening Mobilization
Oct 16, 2013, 15:42
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Re: Evening Mobilization Oct 16, 2013, 15:42
Oct 16, 2013, 15:42
 
CDWarden wrote on Oct 16, 2013, 08:34:
Ozmodan wrote on Oct 16, 2013, 06:08:
You would think since android is 80% of the market they would be developing Panzer Corps for that OS instead of IOS? Oh yeah, the developers have the in love with apple syndrome.

I used to wonder about this sort of thing myself.
Rather than assume some sort of unrequited "love" of an OS, I decided to ask the question of a mobile game developer: "Why do companies generally code for iOS over Android?" In a nutshell:

There are many reasons why iOS is preferred and comes out first. These reasons include (but are not limited to) the ease of distribution and the insane fragmentation of screen size and OS versions in Android devices. Between dev and QA, it can take some companies more than a year longer to make an Android version than iOS. This is assuming that they want to make it compatible with as many devices as possible. If they only wanted to make it compatible with the Galaxy S series, they could do it pretty quick, but that would cause nerdrage and loss of business.

That's pretty much it.

But aren't a lot of those challenges the same ones faced on PC where developers seem to have no problem? I hear so many Android developers talking about how hard it is to code for every device but why even do that? Not everyone who makes a PC game has to have it run on every PC. And I thought one of the benefits of middleware like Unity was that it eliminated a lot of these issues or at least significantly streamlined them? It isn't like iOS isn't starting to have fragmentation now either between the different screen sizes, resolutions and OS updates. Yet everyone seemed to have no problem having iOS 7 revisions ready day and date.
Parallax Abstraction
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3.
 
Re: Evening Mobilization
Oct 16, 2013, 08:34
3.
Re: Evening Mobilization Oct 16, 2013, 08:34
Oct 16, 2013, 08:34
 
Ozmodan wrote on Oct 16, 2013, 06:08:
You would think since android is 80% of the market they would be developing Panzer Corps for that OS instead of IOS? Oh yeah, the developers have the in love with apple syndrome.

I used to wonder about this sort of thing myself.
Rather than assume some sort of unrequited "love" of an OS, I decided to ask the question of a mobile game developer: "Why do companies generally code for iOS over Android?" In a nutshell:

There are many reasons why iOS is preferred and comes out first. These reasons include (but are not limited to) the ease of distribution and the insane fragmentation of screen size and OS versions in Android devices. Between dev and QA, it can take some companies more than a year longer to make an Android version than iOS. This is assuming that they want to make it compatible with as many devices as possible. If they only wanted to make it compatible with the Galaxy S series, they could do it pretty quick, but that would cause nerdrage and loss of business.

That's pretty much it.
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Re: Evening Mobilization
Oct 16, 2013, 07:55
Flo
 
2.
Re: Evening Mobilization Oct 16, 2013, 07:55
Oct 16, 2013, 07:55
 Flo
 
The thing is: will these 80% be more likely to buy the app for real $$$ or will they just pirate it? Revenue is the only thing that counts.
Supporter of the "Chewbacca Defense"
1.
 
Re: Evening Mobilization
Oct 16, 2013, 06:08
1.
Re: Evening Mobilization Oct 16, 2013, 06:08
Oct 16, 2013, 06:08
 
You would think since android is 80% of the market they would be developing Panzer Corps for that OS instead of IOS? Oh yeah, the developers have the in love with apple syndrome.
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