Ozmodan wrote on Oct 16, 2013, 06:08:
You would think since android is 80% of the market they would be developing Panzer Corps for that OS instead of IOS? Oh yeah, the developers have the in love with apple syndrome.
I used to wonder about this sort of thing myself.
Rather than assume some sort of unrequited "love" of an OS, I decided to ask the question of a mobile game developer: "Why do companies generally code for iOS over Android?" In a nutshell:
There are many reasons why iOS is preferred and comes out first. These reasons include (but are not limited to) the ease of distribution and the insane fragmentation of screen size and OS versions in Android devices. Between dev and QA, it can take some companies more than a year longer to make an Android version than iOS. This is assuming that they want to make it compatible with as many devices as possible. If they only wanted to make it compatible with the Galaxy S series, they could do it pretty quick, but that would cause nerdrage and loss of business.
That's pretty much it.