Flatline wrote on Oct 15, 2013, 03:38:
Integrating FPS into a space sim game is mostly cosmetic?
Yes, when the engine they are using gives you that practically for free its mostly cosmetic. They pretty much only need to come up with the art assets and they get the FPS. I assume you have the hanger? How is that not an FPS? The only thing missing is "pew pew" because you don't happen to have a gun on your character model and you have nothing to shoot. So I personally don't see the FPS stuff being an issue at all. If you buy the buggy you even get an extra part of your hanger that has a little obstacle course to cruise around in. Because it was simple to add.
Here's an interesting thread on the engine:A reminder of what the Cryengine can do for Star Citizen
Anyway, if folks have serious doubts and don't think its going to be good, then don't spend the money, yay. Obviously $22+ million disagree with that opinion and time will tell if it was justified or not. I think its good either way, personally. If this works out it shows how much crowdsourcing is the better model, and if it does not then it shows how much it's broken. I personally hope it totally works out because then companies like EA will be going away and the end users will be the ones to decide what is worth making and what is valuable.