Star Citizen Hits $21M; Video & Hangar Patch Released

The Roberts Space Industries website reflects the continuing flurry of activity surrounding Star Citizen, the upcoming space combat game that looks to return to the glory days of games like Wing Commander and Privateer. The game's crowdfunding campaign is hurtling along, and has surpassed the $22 million mark, triggering the new stretch goals of a Facial Capture System and a Public Transportation System. They add: "In addition to this immersion-enhancing design upgrade, we’re also going to dedicate some of the additional funding to making next year’s CitizenCon a bigger event! Thank you for making this all possible. Keep spreading the word!" Here's the summary of the latest happenings, which includes the release of a patch for the game's hangar module and the commercial for the 2944 Aurora:
Two pieces of great news: after a long night of hard work, the promised Hangar patch is available! You can check out the Avenger, the privateer outfit, the Aurora LN, the fish tank… and a few other surprises. The second piece of news is that in just four days, we’ve hit $22 million in crowd funding! Between the hangar patch, the bomber reveals, the Aurora LN, CIG Manchester and the start of The Next Great Starship, this has been a big anniversary week… and the best is yet to come!
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Re: Star Citizen Hits $21M; Video & Hangar Patch Released
Oct 14, 2013, 19:16
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Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 19:16
Oct 14, 2013, 19:16
 
Creston wrote on Oct 14, 2013, 18:35:
Sleep wrote on Oct 14, 2013, 14:36:
Creston wrote on Oct 14, 2013, 13:41:
Up next: RTS gameplay, and at 25 million we make it into an RPG! Then, at 30 million, it'll become Angry Birds: Star Citizen!

They need to stop adding things to it. Few wing commander fans wanted FPS gameplay in this game, and just continuously adding features will only dilute the experience.

They took a vote on whether to stop adding things. Turns out 87% didnt agree with you.

Well, I hope that 87% will enjoy playing Call of Angry Wing Duty Effect...

Though if it turns out to be the most awesome Call of Angry Wing Duty Effect ever, I'll be very happy.

I don't think that's altogether fair considering Robert's past history with these sorts of games. I think it would be fair to say, if you liked Freespace and Wing Commander back in the day, this will be at the very least those games with frills, but I'm betting on it being in the spirit of those older games with so much more of their potential filled out. Based on the current dollars people are throwing at this I doubt I'm alone in that line of thought.

The only way I could see this truly going poorly is if it's a bug infested mess for a long time after release, but the modular design certainly makes that far more manageable.

I suspect a lot of folks are also not realizing/remembering that much of the main gameplay design work was already very well fleshed out and planned long before the kickstarter took off. The original plan was to go the traditional investor/publisher route which implies there was something fleshed out enough and realistic to show to investors.
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