37.
 
Re: Crippled Next-Gen console architectures
Oct 2, 2013, 02:39
37.
Re: Crippled Next-Gen console architectures Oct 2, 2013, 02:39
Oct 2, 2013, 02:39
 
I keep on saying it -
"All 'Unified memory' solutions sharing main memory with the GPu are a bloody disaster for both the CPU and GPU performance, and that includes consoles. It's just a penny pinching solution, nothing more."

If there was enough bandwidth and low enough latency between Main Memory and the CPU alone, we wouldn't need THREE damned levels of cache, now would we?

To think that bullshitting and changing the name to hUMA will fix anything and we can suddenly get uncompromised performance by making the same memory service the GPU too is insane.
And both 'next-gen' consoles are crippled the same way.
Avatar 13987
Date
Subject
Author
1.
Sep 30, 2013Sep 30 2013
2.
Sep 30, 2013Sep 30 2013
3.
Sep 30, 2013Sep 30 2013
4.
Sep 30, 2013Sep 30 2013
5.
Sep 30, 2013Sep 30 2013
6.
Sep 30, 2013Sep 30 2013
7.
Sep 30, 2013Sep 30 2013
8.
Sep 30, 2013Sep 30 2013
12.
Sep 30, 2013Sep 30 2013
27.
Sep 30, 2013Sep 30 2013
9.
Sep 30, 2013Sep 30 2013
11.
Sep 30, 2013Sep 30 2013
28.
Sep 30, 2013Sep 30 2013
10.
Sep 30, 2013Sep 30 2013
13.
Sep 30, 2013Sep 30 2013
15.
Sep 30, 2013Sep 30 2013
29.
Sep 30, 2013Sep 30 2013
30.
Sep 30, 2013Sep 30 2013
14.
Sep 30, 2013Sep 30 2013
16.
Sep 30, 2013Sep 30 2013
17.
Sep 30, 2013Sep 30 2013
18.
Sep 30, 2013Sep 30 2013
25.
Sep 30, 2013Sep 30 2013
19.
Sep 30, 2013Sep 30 2013
20.
Sep 30, 2013Sep 30 2013
21.
Sep 30, 2013Sep 30 2013
22.
Sep 30, 2013Sep 30 2013
23.
Sep 30, 2013Sep 30 2013
24.
Sep 30, 2013Sep 30 2013
26.
Sep 30, 2013Sep 30 2013
35.
Oct 1, 2013Oct 1 2013
31.
Sep 30, 2013Sep 30 2013
32.
Sep 30, 2013Sep 30 2013
33.
Sep 30, 2013Sep 30 2013
34.
Sep 30, 2013Sep 30 2013
36.
Oct 1, 2013Oct 1 2013
 37.
Oct 2, 2013Oct 2 2013
Re: Crippled Next-Gen console architectures