Ships Ahoy - Arma III

The Arma 3 website announces that Arma III has deployed, and Bohemia Interactive's military shooter sequel is now available worldwide as either a standard edition or as a Digital Deluxe edition. The game is available at retail and via digital distribution through Steam directly, or through the BIS Store, which fulfils through Steam anyway. The launch trailer shows off gameplay, and here's word:
OUT NOW - Available in digital and physical retail stores worldwide, Bohemia Interactive is proud to announce today’s much-anticipated release of Arma 3. The brand new launch trailer introduces players to the authentic, diverse and open combat in Arma 3’s massive military sandbox.

Set on the Mediterranean islands of Altis (270 km²) and Stratis (20 km²), Arma 3 features 12 singleplayer showcases, 3 factions showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The post-launch campaign will be made available via free DLC episodes after release. The complete overview of content can be found here.

“We’re incredibly proud of the release of Arma 3, as well as of the unique collaboration with the people who joined for the early-access development. We experienced some significant setbacks in the past years, but the fantastic public response to the Alpha and Beta kept us going,” said Joris-Jan van ‘t Land, Project Lead on Arma 3. “Together we’ve made a game that truly meets its potential - while establishing a platform to build upon and grow even further. Our long-term commitment to Arma 3, in combination with the creative modding community and Steam Workshop, means this is just the kick off. We thank everyone for their splendid support and welcome you all to join our journey ahead.”

People can purchase the regular Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is also available at many of the major retailers.

Last but not least, Arma 3 Alpha and Arma 3 Beta participants will be able to play the final game after downloading the automatic update on Steam. Visit this page for answers to some of the more frequently asked questions.

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66 Replies. 4 pages. Viewing page 1.
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66.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 09:21
66.
Re: Ships Ahoy - Arma III Sep 13, 2013, 09:21
Sep 13, 2013, 09:21
 
I am not part of that group but I sure love to watch their vids.
Steam: SpectralMeat
Avatar 14225
65.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 09:08
Quboid
 
65.
Re: Ships Ahoy - Arma III Sep 13, 2013, 09:08
Sep 13, 2013, 09:08
 Quboid
 
SpectralMeat wrote on Sep 13, 2013, 08:15:
Quboid wrote on Sep 13, 2013, 07:52:
I'd like to join a community for mature gamers. Not necessarily skilled gamers (as that would exclude me), just gamers that want to play according to both the rules of the game and the spirit of the game. I'd pay a few bucks a month to contribute to game servers and a Teamspeak server. If this Mature Gamers Alliance had 100,000 members it could afford good servers with admins ready to kick repeat TKers and permanently ban deliberate griefers.
Check out ShackTactical
http://dslyecxi.com/shacktac_wp/
Their videos on youtube are awesome! Even the longer ones 1hr+ really enjoyable and fun to watch.

Interesting, I'll watch some of their videos. They possibly have too high an expectation of competency but that's the sort of thing I want. Thanks.
Avatar 10439
64.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 08:18
Quboid
 
64.
Re: Ships Ahoy - Arma III Sep 13, 2013, 08:18
Sep 13, 2013, 08:18
 Quboid
 
Dmitri_M wrote on Sep 13, 2013, 08:12:
Yeah public servers in ArmA can be chaos. It's better played on server communities with a defined play style. This is partly why I hardly play the game MP because I don't have the time to join these communities.

Quboid wrote on Sep 13, 2013, 07:52:
Like I said, it took about 20 minutes to get enough votes the first time and when he returned with a more complicated name, not enough people could figure out exactly what to type. A simple numeric ID could have helped.
Players have always been assigned numerical IDs. If you look in the server's name list you'll see it. Usually a 5 digit number. The vote command works with IDs or player names.

Where is that? Is that the player list that you can view on the map? This would help if people knew about it.
Avatar 10439
63.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 08:15
63.
Re: Ships Ahoy - Arma III Sep 13, 2013, 08:15
Sep 13, 2013, 08:15
 
Quboid wrote on Sep 13, 2013, 07:52:
I'd like to join a community for mature gamers. Not necessarily skilled gamers (as that would exclude me), just gamers that want to play according to both the rules of the game and the spirit of the game. I'd pay a few bucks a month to contribute to game servers and a Teamspeak server. If this Mature Gamers Alliance had 100,000 members it could afford good servers with admins ready to kick repeat TKers and permanently ban deliberate griefers.
Check out ShackTactical
http://dslyecxi.com/shacktac_wp/
Their videos on youtube are awesome! Even the longer ones 1hr+ really enjoyable and fun to watch.
Steam: SpectralMeat
Avatar 14225
62.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 08:12
62.
Re: Ships Ahoy - Arma III Sep 13, 2013, 08:12
Sep 13, 2013, 08:12
 
Yeah public servers in ArmA can be chaos. It's better played on server communities with a defined play style. This is partly why I hardly play the game MP because I don't have the time to join these communities.

Quboid wrote on Sep 13, 2013, 07:52:
Like I said, it took about 20 minutes to get enough votes the first time and when he returned with a more complicated name, not enough people could figure out exactly what to type. A simple numeric ID could have helped.
Players have always been assigned numerical IDs. If you look in the server's name list you'll see it. Usually a 5 digit number. The vote command works with IDs or player names.
Avatar 22350
61.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 07:52
Quboid
 
61.
Re: Ships Ahoy - Arma III Sep 13, 2013, 07:52
Sep 13, 2013, 07:52
 Quboid
 
Chat votes on public servers are a pest, too many people don't follow what's going on or don't understand English so it's hard to get a majority. Like I said, it took about 20 minutes to get enough votes the first time and when he returned with a more complicated name, not enough people could figure out exactly what to type. A simple numeric ID could have helped.

An attentive admin could have fixed the problem in about 2 seconds.

I'd like to join a community for mature gamers. Not necessarily skilled gamers (as that would exclude me), just gamers that want to play according to both the rules of the game and the spirit of the game. I'd pay a few bucks a month to contribute to game servers and a Teamspeak server. If this Mature Gamers Alliance had 100,000 members it could afford good servers with admins ready to kick repeat TKers and permanently ban deliberate griefers.
Avatar 10439
60.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 07:20
60.
Re: Ships Ahoy - Arma III Sep 13, 2013, 07:20
Sep 13, 2013, 07:20
 
Quboid wrote on Sep 12, 2013, 20:52:
D4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.

This was a co-op mission with everyone spawning at the central airport. He camped outside, shooting down any helicopters that attempted to actually play the mission. No one could avoid him, no one could play the mission. Even if he was found and killed, he respawned and started over with zero penalty.
Use the chat function and call for a vote
Avatar 22350
59.
 
Re: Ships Ahoy - Arma III
Sep 13, 2013, 03:45
59.
Re: Ships Ahoy - Arma III Sep 13, 2013, 03:45
Sep 13, 2013, 03:45
 
Quboid wrote on Sep 12, 2013, 20:52:
D4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.

This was a co-op mission with everyone spawning at the central airport. He camped outside, shooting down any helicopters that attempted to actually play the mission. No one could avoid him, no one could play the mission. Even if he was found and killed, he respawned and started over with zero penalty.

I agree that there should be more options for managing these things.
On the other hand - this is an easy addition for the mission maker.
For example I was in Stratis life yesterday for 3+ hours having tons of fun and I saw Battle-eye kicking folks off (also tons of "no steam ticket" or something like that messages and kicks)
And then the mission itself seemed to have an anti-cheat detection system which seemed to work rather well.
Plus then we had the admins of course who kicked people who didn't follow the rules.

Not that it should need that much effort - but at least the platform for everything is present and you're not restricted for options.


Longjocks, to me it feels that the AI in ARMA 3 has been improved quite a lot. In Alpha I ran quite a few scenarios of squad vs squad in the town to see how the AI would move & advance.
I was pleasantly surprised to see them actually use buildings.
I intentionally set the main path for the enemy to advance down a wide street (least safest route) - and after the first conflict and several casualities suffered the AI actually backed off and started looking for other safer routes to advance. (buildings, alleys etc)

To me that felt very realistic for an urban combat AI (actually, I don't know any non-scripted AI which I've ever seen done better)
Only issues I saw was that sometimes the AI took a bit too long to make the shot (nice change from hyper reaction times though, but a bit too long)
58.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 20:52
Quboid
 
58.
Re: Ships Ahoy - Arma III Sep 12, 2013, 20:52
Sep 12, 2013, 20:52
 Quboid
 
D4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.

This was a co-op mission with everyone spawning at the central airport. He camped outside, shooting down any helicopters that attempted to actually play the mission. No one could avoid him, no one could play the mission. Even if he was found and killed, he respawned and started over with zero penalty.
Avatar 10439
57.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 20:49
57.
Re: Ships Ahoy - Arma III Sep 12, 2013, 20:49
Sep 12, 2013, 20:49
 
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.

I agree this is rushed to retail - the game had issues and that was fine when it was alpha/beta, now its unacceptable and this screams amateur
56.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 20:26
Quboid
 
56.
Re: Ships Ahoy - Arma III Sep 12, 2013, 20:26
Sep 12, 2013, 20:26
 Quboid
 
Just played 2 hours of co-op. It was fun until a griefer joined, then the server of 40 people was ruined. 39 wanted to play, 1 wanted to grief and that was that. I'm not even mad at the griefer, it's just so negligent by BIS to let this happen. Have they never gone online in any game ever before?

Why the hell, after 20 years of multiplayer FPS gaming, is this still a problem? Why the hell could someone team-kill time after time? Why is it so awkward to kick someone that getting enough votes took 20 minutes the first time (with people in voice and text chat urging others to vote and explaining how) and impossible when he came back with a slightly hard to spell name. That's pathetic, BIS.

Time-kills happen but it is so easy to wreak it as fun. The first time you TK, you get 30 seconds added to your next respawn time. The next time, you get 2 minutes added and you get killed immediately. The third time, you get kicked.

Would that be so fucking hard?

It might be a really good game when they finish it.
Avatar 10439
55.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 19:04
55.
Re: Ships Ahoy - Arma III Sep 12, 2013, 19:04
Sep 12, 2013, 19:04
 
Raptor wrote on Sep 12, 2013, 17:39:
Regarding the campaign though - the last decent one was the first OFP.
And maybe that was just because of the huge WOW factor of the game itself (at least for me), so the SP felt more special. But I still recall it as a bright light.
Mate, I share your opinion on this. My reasoning is a little different. OFP certainly had a wow factor of being unique, but what helped it as an SP game was that the majority of it (it's not perfect afterall) was built around the engine's strengths. For 1980s era combat over sparsely populated open ground it was a great platform.

Once modernised with the first ARMA, then adding larger, more dense towns with more buildings and things to navigate and interact with, the platform became mostly useless for SP. The campaign for that game was simply horrendous and seemed to have been whacked together in short time almost as an afterthought. These days the ARMA series platform seems to really struggle with AI and pathfinding, among other things, not being able to keep up.

Now, I'm primarily an SP player and I've only recently been taken in by some fun co-op in games. That said, maybe BIS would benifit making this an entirely MP platform? The AI has had bandaid after bandaid solutions applied and maybe focus should be made on fixes to issues which may more easily be addressed within the engine to make the MP even stronger. Of course I don't really mean that because I understand many want and like the SP element and there are still things you can do with it - I just sometimes ponder the thought.
54.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 18:53
54.
Re: Ships Ahoy - Arma III Sep 12, 2013, 18:53
Sep 12, 2013, 18:53
 
Prez wrote on Sep 12, 2013, 17:47:
Regarding the campaign though - the last decent one was the first OFP.

I agree. Though it may just have been the novelty of it because there was honestly nothing else like it when OFP came about. Ghost Recon had better mechanics but OFP was way more open-ended.

Time to remake my old coop mission from Ofp to Arma 3 now, should be fun.

Did you ever upload it to a mod or maps site or did you just keep it for you and your friends? I played a ton of user-made maps for coop OFP with my son and friend back in the day.

Oh thanks for reminding me of Ghost Recon, I just shed a tear because everything after the first one was awful. And the first one I loved along with all the R6 games of course.

I entered that mission eventually to a competition, but I don't think it qualified or got spread anywhere.
It was always mostly for coop between good mates so it had quite a few inside jokes and random difficulty spikes (and bugs)
Who else had a boardable bus on their map which you could use to bypass an enemy outpost while risking the bus driver sometimes going off route in the most enemy filled area with often hilarious consequences.

In case of interest then I dropped it here.
http://www.megafileupload.com/en/file/450419/ALW-zip.html
I want to do this sort of a thing again for ARMA 3, but make it more "community" friendly and polished. Just need to get good enough again to properly use the scriping language or at least be able to borrow and modify scripts.
It's surprisingly easy for a non-coding person to learn (using the online resources), so that's a good thing at least.
53.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 18:26
J
53.
Re: Ships Ahoy - Arma III Sep 12, 2013, 18:26
Sep 12, 2013, 18:26
J
 
Popcorn
nin: This forum is headed for a disaster of biblical proportions.
Blue: What do you mean, "biblical"?
xXBatmanXx: What he means is Old BBS, El Presidente, real wrath of SysOp type stuff.
Avatar 45926
52.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 18:12
52.
Re: Ships Ahoy - Arma III Sep 12, 2013, 18:12
Sep 12, 2013, 18:12
 
must go back in time and kill the person who came up with the fog horn blasting during EVERY SINGLE TRAILER.
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
51.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 17:47
Prez
 
51.
Re: Ships Ahoy - Arma III Sep 12, 2013, 17:47
Sep 12, 2013, 17:47
 Prez
 
Regarding the campaign though - the last decent one was the first OFP.

I agree. Though it may just have been the novelty of it because there was honestly nothing else like it when OFP came about. Ghost Recon had better mechanics but OFP was way more open-ended.

Time to remake my old coop mission from Ofp to Arma 3 now, should be fun.

Did you ever upload it to a mod or maps site or did you just keep it for you and your friends? I played a ton of user-made maps for coop OFP with my son and friend back in the day.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
50.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 17:39
50.
Re: Ships Ahoy - Arma III Sep 12, 2013, 17:39
Sep 12, 2013, 17:39
 
Regarding the campaign though - the last decent one was the first OFP.
And maybe that was just because of the huge WOW factor of the game itself (at least for me), so the SP felt more special. But I still recall it as a bright light.
I think it's hard to make a proper campaign because everything is so random and if you want things to happen in a certain way it's incredibly hard to achieve that other than using area markers for "everyone dead"

Time to remake my old coop mission from Ofp to Arma 3 now, should be fun.
49.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 17:27
49.
Re: Ships Ahoy - Arma III Sep 12, 2013, 17:27
Sep 12, 2013, 17:27
 
Hmm, will have to pick this up at a steam sale some day.
48.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 17:16
Prez
 
48.
Re: Ships Ahoy - Arma III Sep 12, 2013, 17:16
Sep 12, 2013, 17:16
 Prez
 
vrok wrote on Sep 12, 2013, 16:02:
Wildone wrote on Sep 12, 2013, 15:58:
wow all these people who wanna 'spend there money elsewhere' then fuck off and dont bother posting we dont care to know where your money goes. Thx.
No one gives a fuck about what you think about their posts. You've only been acting like a crying child throughout this entire thread. Fuck off and don't bother posting if you have nothing to add about the game.

He does the same crap in any thread about Star Citizen. The "Ignore" function is definitely your friend. Just stop quoting him because even those of us who have him on ignore will still see his idiotic blathering if you do.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
47.
 
Re: Ships Ahoy - Arma III
Sep 12, 2013, 17:04
47.
Re: Ships Ahoy - Arma III Sep 12, 2013, 17:04
Sep 12, 2013, 17:04
 
Ludomancer wrote on Sep 12, 2013, 16:44:
Wildone wrote on Sep 12, 2013, 15:58:
wow all these people who wanna 'spend there money elsewhere' then fuck off and dont bother posting we dont care to know where your money goes. Thx.

I had no idea teenagers these days even knew Blues existed, let alone posted on it...

You must be one of the few who doesn't have him on ignore. Do yourself a favour and put him on it.
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