OUT NOW - Available in digital and physical retail stores worldwide, Bohemia Interactive is proud to announce today’s much-anticipated release of Arma 3. The brand new launch trailer introduces players to the authentic, diverse and open combat in Arma 3’s massive military sandbox.
Set on the Mediterranean islands of Altis (270 km²) and Stratis (20 km²), Arma 3 features 12 singleplayer showcases, 3 factions showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The post-launch campaign will be made available via free DLC episodes after release. The complete overview of content can be found here.“We’re incredibly proud of the release of Arma 3, as well as of the unique collaboration with the people who joined for the early-access development. We experienced some significant setbacks in the past years, but the fantastic public response to the Alpha and Beta kept us going,” said Joris-Jan van ‘t Land, Project Lead on Arma 3. “Together we’ve made a game that truly meets its potential - while establishing a platform to build upon and grow even further. Our long-term commitment to Arma 3, in combination with the creative modding community and Steam Workshop, means this is just the kick off. We thank everyone for their splendid support and welcome you all to join our journey ahead.”
People can purchase the regular Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is also available at many of the major retailers.
Last but not least, Arma 3 Alpha and Arma 3 Beta participants will be able to play the final game after downloading the automatic update on Steam. Visit this page for answers to some of the more frequently asked questions.
SpectralMeat wrote on Sep 13, 2013, 08:15:Quboid wrote on Sep 13, 2013, 07:52:Check out ShackTactical
I'd like to join a community for mature gamers. Not necessarily skilled gamers (as that would exclude me), just gamers that want to play according to both the rules of the game and the spirit of the game. I'd pay a few bucks a month to contribute to game servers and a Teamspeak server. If this Mature Gamers Alliance had 100,000 members it could afford good servers with admins ready to kick repeat TKers and permanently ban deliberate griefers.
http://dslyecxi.com/shacktac_wp/
Their videos on youtube are awesome! Even the longer ones 1hr+ really enjoyable and fun to watch.
Dmitri_M wrote on Sep 13, 2013, 08:12:
Yeah public servers in ArmA can be chaos. It's better played on server communities with a defined play style. This is partly why I hardly play the game MP because I don't have the time to join these communities.Quboid wrote on Sep 13, 2013, 07:52:Players have always been assigned numerical IDs. If you look in the server's name list you'll see it. Usually a 5 digit number. The vote command works with IDs or player names.
Like I said, it took about 20 minutes to get enough votes the first time and when he returned with a more complicated name, not enough people could figure out exactly what to type. A simple numeric ID could have helped.
Quboid wrote on Sep 13, 2013, 07:52:Check out ShackTactical
I'd like to join a community for mature gamers. Not necessarily skilled gamers (as that would exclude me), just gamers that want to play according to both the rules of the game and the spirit of the game. I'd pay a few bucks a month to contribute to game servers and a Teamspeak server. If this Mature Gamers Alliance had 100,000 members it could afford good servers with admins ready to kick repeat TKers and permanently ban deliberate griefers.
Quboid wrote on Sep 13, 2013, 07:52:Players have always been assigned numerical IDs. If you look in the server's name list you'll see it. Usually a 5 digit number. The vote command works with IDs or player names.
Like I said, it took about 20 minutes to get enough votes the first time and when he returned with a more complicated name, not enough people could figure out exactly what to type. A simple numeric ID could have helped.
Quboid wrote on Sep 12, 2013, 20:52:Use the chat function and call for a voteD4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.
This was a co-op mission with everyone spawning at the central airport. He camped outside, shooting down any helicopters that attempted to actually play the mission. No one could avoid him, no one could play the mission. Even if he was found and killed, he respawned and started over with zero penalty.
Quboid wrote on Sep 12, 2013, 20:52:D4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.
This was a co-op mission with everyone spawning at the central airport. He camped outside, shooting down any helicopters that attempted to actually play the mission. No one could avoid him, no one could play the mission. Even if he was found and killed, he respawned and started over with zero penalty.
D4rkKnight wrote on Sep 12, 2013, 20:49:
To vote someone off you have to type their name in chat with a pound some or something stupid shit. Nobody knows how to do it or cares and there is no integrated gui elements that assist. It's very sloppy and I've been in the same situation - the guy was never kicked but luckily the map was so large I never ran into him.
Raptor wrote on Sep 12, 2013, 17:39:Mate, I share your opinion on this. My reasoning is a little different. OFP certainly had a wow factor of being unique, but what helped it as an SP game was that the majority of it (it's not perfect afterall) was built around the engine's strengths. For 1980s era combat over sparsely populated open ground it was a great platform.
Regarding the campaign though - the last decent one was the first OFP.
And maybe that was just because of the huge WOW factor of the game itself (at least for me), so the SP felt more special. But I still recall it as a bright light.
Prez wrote on Sep 12, 2013, 17:47:Regarding the campaign though - the last decent one was the first OFP.
I agree. Though it may just have been the novelty of it because there was honestly nothing else like it when OFP came about. Ghost Recon had better mechanics but OFP was way more open-ended.Time to remake my old coop mission from Ofp to Arma 3 now, should be fun.
Did you ever upload it to a mod or maps site or did you just keep it for you and your friends? I played a ton of user-made maps for coop OFP with my son and friend back in the day.
Regarding the campaign though - the last decent one was the first OFP.
Time to remake my old coop mission from Ofp to Arma 3 now, should be fun.
vrok wrote on Sep 12, 2013, 16:02:Wildone wrote on Sep 12, 2013, 15:58:No one gives a fuck about what you think about their posts. You've only been acting like a crying child throughout this entire thread. Fuck off and don't bother posting if you have nothing to add about the game.
wow all these people who wanna 'spend there money elsewhere' then fuck off and dont bother posting we dont care to know where your money goes. Thx.
Ludomancer wrote on Sep 12, 2013, 16:44:Wildone wrote on Sep 12, 2013, 15:58:
wow all these people who wanna 'spend there money elsewhere' then fuck off and dont bother posting we dont care to know where your money goes. Thx.
I had no idea teenagers these days even knew Blues existed, let alone posted on it...