BattleForge Closing After Next Month

The BattleForge website has news that EA is closing down Phenomic's free-to-play RTS game as of the end of next month after a four-plus year run that began in March 2009 (thanks GamePolitics). Here's word from Sky Marshal Dienes:
Skylords,

Today we bring sad news to the world of Nyn as the rift between our worlds is coming to a close, and with this we come to the unfortunate retirement of BattleForge.

The decision to retire older games is never easy. We hope you’ve enjoyed playing BattleForge as much as we enjoyed making it and we wish to extend our sincerest thanks to all of our passionate and dedicated players for supporting BattleForge over the past 4 years. Those of you who still have a balance of in-game currency are encouraged to spend it before the game is shut down on October 31st and is no longer available for play.
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19.
 
Re: BattleForge Closing After Next Month
Sep 10, 2013, 10:44
MattyC
 
19.
Re: BattleForge Closing After Next Month Sep 10, 2013, 10:44
Sep 10, 2013, 10:44
 MattyC
 
Slashman wrote on Sep 8, 2013, 23:00:
MattyC wrote on Sep 8, 2013, 03:21:
Slashman wrote on Sep 7, 2013, 18:59:
The real culprits now are Blizzard and EA.

The people who still keep servers going for titles they released in the mid 90s? Really?

The people who require always online for single player games.

Diablo 2 is fully playable offline. Kill your net connection and try firing up D3 or the new Sim City.

Sorry, but no. When Blizzard starts to take some stuff offline you can try again, but don't even try to compare them to EA now. EA has a LONG history of taking stuff down very quickly, Blizzard is the exact opposite.
"Dear Mr. President, There are too many states nowadays. Please eliminate three. I am not a crackpot."
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18.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 23:00
18.
Re: BattleForge Closing After Next Month Sep 8, 2013, 23:00
Sep 8, 2013, 23:00
 
MattyC wrote on Sep 8, 2013, 03:21:
Slashman wrote on Sep 7, 2013, 18:59:
The real culprits now are Blizzard and EA.

The people who still keep servers going for titles they released in the mid 90s? Really?

The people who require always online for single player games.

Diablo 2 is fully playable offline. Kill your net connection and try firing up D3 or the new Sim City.
17.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 08:51
17.
Re: BattleForge Closing After Next Month Sep 8, 2013, 08:51
Sep 8, 2013, 08:51
 
Slashman wrote on Sep 7, 2013, 18:59:
PropheT wrote on Sep 7, 2013, 13:00:
NKD wrote on Sep 7, 2013, 11:55:
How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...

City of Heroes.

I'm having trouble thinking of another one, though I expect Warhammer Online is on the chopping block before too long here (and I don't know how many people would agree with me that it was great).

Yeah but that was an MMO. There is no way that an MMO will go on forever. Although in the case of City of Heroes, that shutdown was just plain old stupidity and greed at work.

While that's true, there haven't been many non-terrible MMOs that have been shut down.
16.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 06:26
16.
Re: BattleForge Closing After Next Month Sep 8, 2013, 06:26
Sep 8, 2013, 06:26
 
Cyanotetyphas wrote on Sep 8, 2013, 00:07:
First they came for Battleforge, and I said nothing. Diablo III shut down in a few years?

D3 shutdown couldn't come soon enough.
15.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 03:21
MattyC
 
15.
Re: BattleForge Closing After Next Month Sep 8, 2013, 03:21
Sep 8, 2013, 03:21
 MattyC
 
Slashman wrote on Sep 7, 2013, 18:59:
The real culprits now are Blizzard and EA.

The people who still keep servers going for titles they released in the mid 90s? Really?
"Dear Mr. President, There are too many states nowadays. Please eliminate three. I am not a crackpot."
Avatar 39012
14.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 01:14
NKD
14.
Re: BattleForge Closing After Next Month Sep 8, 2013, 01:14
Sep 8, 2013, 01:14
NKD
 
frag.machine wrote on Sep 7, 2013, 22:57:
It would be nice if EA (and other companies) released some sort of server executables of these decomissioned games so people willing to host it for free could keep the ball rolling. But I reckon I'm expecting too much from the suits...

I can understand why they don't do that: It's not entirely up to EA or whoever is running the servers most of the time. They probably license a lot of code or whatever from third parties who wouldn't look kindly on the company in question just handing out that shit for free.
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13.
 
Re: BattleForge Closing After Next Month
Sep 8, 2013, 00:07
13.
Re: BattleForge Closing After Next Month Sep 8, 2013, 00:07
Sep 8, 2013, 00:07
 
First they came for Battleforge, and I said nothing.


Diablo III shut down in a few years?
Synthetic Error - Entertainment bloggin http://syntheticerror.wordpress.com/
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12.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 22:57
12.
Re: BattleForge Closing After Next Month Sep 7, 2013, 22:57
Sep 7, 2013, 22:57
 
Slashman wrote on Sep 7, 2013, 18:59:
PropheT wrote on Sep 7, 2013, 13:00:
NKD wrote on Sep 7, 2013, 11:55:
How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...

City of Heroes.

I'm having trouble thinking of another one, though I expect Warhammer Online is on the chopping block before too long here (and I don't know how many people would agree with me that it was great).

Yeah but that was an MMO. There is no way that an MMO will go on forever. Although in the case of City of Heroes, that shutdown was just plain old stupidity and greed at work.


Still, it was a great game, and it's gone for good. That's the main "feature" the current online games generation has to offer: play as long we think is worth you can play.

It would be nice if EA (and other companies) released some sort of server executables of these decomissioned games so people willing to host it for free could keep the ball rolling. But I reckon I'm expecting too much from the suits...

11.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 20:56
11.
Re: BattleForge Closing After Next Month Sep 7, 2013, 20:56
Sep 7, 2013, 20:56
 
How many not great games are gone forever because they only mattered in multiplayer and that community has moved on?

I mentioned Gore in another post. It moved to being free in, what, 2003? But the website hasn't been updated in 5 years and I don't think the download links work. Even if they did, I'd wager there's maybe 1 other person looking for a game now.

Anything multiplayer dies. Everything multiplayer dies.
10.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 20:04
10.
Re: BattleForge Closing After Next Month Sep 7, 2013, 20:04
Sep 7, 2013, 20:04
 
Sorry for the people who enjoy it but their post does start:

"Skylords,"

I really can't take that name seriously - I couldn't even before I remembered Skylanders.
9.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 19:37
9.
Re: BattleForge Closing After Next Month Sep 7, 2013, 19:37
Sep 7, 2013, 19:37
 
Too bad. I really like BattleForge. It's RTS/CCG hybrid play was done the best out of any so far (and there haven't been that many). Plus I have spent some good money on it. I'd still say I got my money out of it, but it's a shame with virtual goods like this that the only thing I will have left is a few memories. At least with real products I can still glance at them on the dusty shelf and reminisce fondly.
8.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 18:59
8.
Re: BattleForge Closing After Next Month Sep 7, 2013, 18:59
Sep 7, 2013, 18:59
 
PropheT wrote on Sep 7, 2013, 13:00:
NKD wrote on Sep 7, 2013, 11:55:
How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...

City of Heroes.

I'm having trouble thinking of another one, though I expect Warhammer Online is on the chopping block before too long here (and I don't know how many people would agree with me that it was great).

Yeah but that was an MMO. There is no way that an MMO will go on forever. Although in the case of City of Heroes, that shutdown was just plain old stupidity and greed at work.

Its when single player games start becoming unplayable without an online server that I'm going to be truly worried. And even Ubisoft have stepped back from that. The real culprits now are Blizzard and EA.
7.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 15:01
7.
Re: BattleForge Closing After Next Month Sep 7, 2013, 15:01
Sep 7, 2013, 15:01
 
The last and only time I wanted to play this the game LITERALLY refused to start for some inane reason. Something with Bootstrapper.exe update servers and regions.

There was no fix ever for this.
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6.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 14:48
nin
 
6.
Re: BattleForge Closing After Next Month Sep 7, 2013, 14:48
Sep 7, 2013, 14:48
 nin
 

Little surprised it lasted as long as it did...

5.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 13:00
5.
Re: BattleForge Closing After Next Month Sep 7, 2013, 13:00
Sep 7, 2013, 13:00
 
NKD wrote on Sep 7, 2013, 11:55:
How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...

City of Heroes.

I'm having trouble thinking of another one, though I expect Warhammer Online is on the chopping block before too long here (and I don't know how many people would agree with me that it was great).
4.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 12:51
4.
Re: BattleForge Closing After Next Month Sep 7, 2013, 12:51
Sep 7, 2013, 12:51
 
Burrito of Peace wrote on Sep 7, 2013, 11:50:
Perhaps that is a good thing. When this kind of ridiculousness dies, and puts the people out of work who instigated and propagated it, a new version will arise out of the ashes and taking gaming in a different direction.

How do you know when a game is truly "dead"? Is it when an online game goes below n players or is it when the little group hardcore players have left and no one is there?

I know from own experience that games who have been administered and been housed on a private home server live longer because there is a greater proportion hardcore players who truly live for the game. Two good examples are Enemy Territory and Return to Castle Wolfenstein. Enemy Territory was released May 29, 2003, and Return to Castle Wolfenstin November 19, 2001, both games are still alive and get new players who play and want to learn to make their own maps and mods.

This is whay it's so important a game isn't a F2P or is hosted on a dedikeread server, it must be allowed to live it's own life and not a company decides when it's time to shut down the game.
3.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 11:55
NKD
3.
Re: BattleForge Closing After Next Month Sep 7, 2013, 11:55
Sep 7, 2013, 11:55
NKD
 
Eirikrautha wrote on Sep 7, 2013, 10:24:
Never played it. But I'm sure some people still do.

The question is, what if those people still want to play it? I can grab a copy of Starcraft I or Freespace 2 or any of the old games I might like to play again, install, and actually play. This game... not so much.

This is the real consequence of "Free-To-Play" and "Always-Online" games. The death of choice. Many of the games made today will be lost, because they are dependent on a developer and their servers to play. It's killing this industry and its consumers.

The only thing its killing are free to play and always online games that are no longer popular, which none of you should be buying and supporting anyway if you don't like those business models.

How many truly fantastic games are forever gone because they required an online infrastructure which was shut down? I can't think of even one off the top of my head. Maybe with more thought...
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2.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 11:50
2.
Re: BattleForge Closing After Next Month Sep 7, 2013, 11:50
Sep 7, 2013, 11:50
 
Eirikrautha wrote on Sep 7, 2013, 10:24:
It's killing this industry and its consumers.

Perhaps that is a good thing. When this kind of ridiculousness dies, and puts the people out of work who instigated and propagated it, a new version will arise out of the ashes and taking gaming in a different direction.

"No matter where you go, there you are." Buckaroo Banzai

There are two types of computer users: Masochists and Linux users.

If you would like help or further details on a technical discussion we're having, email me at bnhelp (at sign) keepusiel.net .
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1.
 
Re: BattleForge Closing After Next Month
Sep 7, 2013, 10:24
1.
Re: BattleForge Closing After Next Month Sep 7, 2013, 10:24
Sep 7, 2013, 10:24
 
Never played it. But I'm sure some people still do.

The question is, what if those people still want to play it? I can grab a copy of Starcraft I or Freespace 2 or any of the old games I might like to play again, install, and actually play. This game... not so much.

This is the real consequence of "Free-To-Play" and "Always-Online" games. The death of choice. Many of the games made today will be lost, because they are dependent on a developer and their servers to play. It's killing this industry and its consumers.
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