Steam Trade Offers Launch

Steam News offers details on a new Steam Trading feature called Trade Offers, which will allow players to package inventory items to offer trades to Steam friends, allowing for asynchronous trading even when one party is offline. They have a FAQ with all the details, and here's the outline:
Today we’re shipping a new feature we’re calling Trade Offers that allows you to send a prepackaged trade to a friend. It’s similar to regular trading, except you propose the items for both sides. You select the items you’re willing to give up from your inventory and what you’d like to receive from your friend, and send it off. Your friend will receive a notification in the green drop down and can then choose to accept, decline, or make a counter offer. Unlike regular Steam Trading, you don't need to both be online at the same time. Plus, trade offers can be sent and received using a web browser.

You can create an offer from a few places: from the Trade Offers page in your Inventory, from a friend’s Inventory, and from any of your badge pages you can send a friend a trade offer based on the trading cards you still need collect.
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Re: I read sept 3 and think Rome II
Sep 5, 2013, 13:03
26.
Re: I read sept 3 and think Rome II Sep 5, 2013, 13:03
Sep 5, 2013, 13:03
 
Tim wrote on Sep 5, 2013, 12:24:
Creston wrote on Sep 5, 2013, 11:56:
That whole share feature was so overblown. What "Share with 10 people!" meant was that you could designate 10 people who then had the opportunity to play a time-limited demo of games you owned. One at a time. As in, if person 1 is playing the time-limited demo of Game A, persons 2-10 had to wait until person 1 was done playing Game A before they could play a demo of it. And all this was only IF the publisher agreed to it.

Is it better than what you have on Steam? Yes. But it would have been so limited as to be almost useless.

I never read anything about the time limit - disappointing and yes this does negate the feature as being useful. I certainly didn't have any expectation of concurrent usage though (and that seems reasonable).


http://kotaku.com/
rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570

After MS ditched their DRM stuff, this information was put out by something claiming to work at MS. "When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. "

MS execs said this was false.


Who knows...
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