BF4 Gamescom Details Wrap-up

BF4Central recaps the details they picked up at Gamescom about Battlefield 4, the upcoming military shooter sequel that's their site's main focus. Word is the game will launch with seven game modes and 10 multiplayer maps, and they note for comparison that Battlefield 3 launched with nine maps and five game modes. They also report that Battlefield 4 Commander mode will not be present in all game modes, and that it will only be used in objective based modes like Conquest, Rush, and Obliteration. Wrapping things up with some uncertainty, they point out that it has not yet been confirmed if all game modes will be playable on all maps.
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Re: BF4 Gamescom Details Wrap-up
Aug 26, 2013, 13:54
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Re: BF4 Gamescom Details Wrap-up Aug 26, 2013, 13:54
Aug 26, 2013, 13:54
 
RollinThundr wrote on Aug 26, 2013, 11:23:
Techie714 © wrote on Aug 26, 2013, 10:53:
VOIP?

There's this thing called teamspeak you know. Never understood why people want games to do their own VOIP, when teamspeak works just fine.

The game has VoIP but to answer your rant - standardized, built in VOIP is important because it ensures the ability to communicate effectively with the team is something that can be utilized by everyone. In a teamwork intensive game like Battlefield that matters. There are a half dozen different voice chat services on the PC and no standard that allows them to inter-communicate so your suggestion is only marginally useful for servers that host their own or playing with RL friends only.

It's 2013, voice chat is expected functionality so it should be built in. If the consoles can do it then surely EA can license a codec and do it too. There is really no argument against voice chat (you can always mute people or turn it off if you dont like it) and several for it. Better yet tie it into Origin and expose it properly in the interface so people will actually use it.
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