id Hiring a Design Director

Gamasutra notes their job board now includes a listing for a Design Director position at id Software. Tim Willits has served for several years as the company's Creative Director, but to our knowledge, Design Director is a role that nobody has filled before. Here's how the job is described:
Managing a team of designers through every phase of development – from concept and prototyping, through full production Working with producer to determine tasks and schedules while meeting milestones Collaborate with other team leads to design and build game systems and logic Head design meetings and group game review sessions Continually review the game and provide feedback to designers and artists Collaborate on game design documentation, writing proposals, and final docs for all aspects of the game’s design
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22 Replies. 2 pages. Viewing page 1.
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Re: id Hiring a Design Director
Aug 23, 2013, 21:13
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Re: id Hiring a Design Director Aug 23, 2013, 21:13
Aug 23, 2013, 21:13
 
The fact that they've never had one before explains a lot.
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Re: id Hiring a Design Director
Aug 23, 2013, 21:59
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Re: id Hiring a Design Director Aug 23, 2013, 21:59
Aug 23, 2013, 21:59
 
This is like putting honey in front of a bear. I have been trying to behave better lately but I don't know if I can help myself on this one...
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Re: id Hiring a Design Director
Aug 23, 2013, 21:59
3.
Re: id Hiring a Design Director Aug 23, 2013, 21:59
Aug 23, 2013, 21:59
 
OMG ID Hiring a design director... HAHAHAHAHAHAHAHAH WHAT A LAUGH
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Re: id Hiring a Design Director
Aug 23, 2013, 22:00
4.
Re: id Hiring a Design Director Aug 23, 2013, 22:00
Aug 23, 2013, 22:00
 
Where do you get started on something like this???? Thats the question.
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Re: id Hiring a Design Director
Aug 23, 2013, 22:03
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Re: id Hiring a Design Director Aug 23, 2013, 22:03
Aug 23, 2013, 22:03
 
I KNOW I KNOW! !!!!

Something jumps out of a closet and you shoot it 1500 times.

DO I GET THE JOB???? We could make everything dark too!!! That way we don't actually have to worry about gameplay!!!!

Well how about a multiplayer shooter???? Then screw everyone over and maybe have a lan party once a year with nothing to show for a decade??? YAH!!!!

Could that be an idea? Maybe with an actual mod community??

Nah how about we pump out crap for 20 years and spent everyones the money on blowing up rockets? Could that be a good idea????

Oh yah and talk about video memory for two decades might that be the ticket???
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Re: id Hiring a Design Director
Aug 23, 2013, 22:20
6.
Re: id Hiring a Design Director Aug 23, 2013, 22:20
Aug 23, 2013, 22:20
 
[VG]Reagle wrote on Aug 23, 2013, 22:03:
I KNOW I KNOW! !!!!

Something jumps out of a closet and you shoot it 1500 times.

DO I GET THE JOB???? We could make everything dark too!!! That way we don't actually have to worry about gameplay!!!!

Well how about a multiplayer shooter???? Then screw everyone over and maybe have a lan party once a year with nothing to show for a decade??? YAH!!!!

Could that be an idea? Maybe with an actual mod community??

Nah how about we pump out crap for 20 years and spent everyones the money on blowing up rockets? Could that be a good idea????

Oh yah and talk about video memory for two decades might that be the ticket???

They sure did follow a formula.
However, it was a good formula for the time.

It worked until the "mil-sim" games came around, and ~all action FPS games basically disappeared.

I rather like everything Id did up until Rage.
Even doom3 had great multiplayer ... IF you knew how to bunny hop and rocket jump. Which sadly, by then, few people knew how to do. They wandered around like geriatrics, complaining that the game isn't action packed enough, and would scream cheater when someone would show up that could actually navigate better than a cripple.
Actually, I blame that (people not knowing how to move quickly) on how popular the "Press forward to walk... Great! You've mastered moving!" mil-sim games were/are.

That said, the closet + monster + repeat crap in the SP portion was stupid.

Id games have always had an open door policy for modding.
That's one thing you can't hold against them.

-scheherazade

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Re: id Hiring a Design Director
Aug 23, 2013, 22:43
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Re: id Hiring a Design Director Aug 23, 2013, 22:43
Aug 23, 2013, 22:43
 
Scheherazade wrote on Aug 23, 2013, 22:20:
Id games have always had an open door policy for modding.
That's one thing you can't hold against them.

Well, it took them over a year to open that door for Rage and nobody cared.
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Re: id Hiring a Design Director
Aug 23, 2013, 23:20
nin
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Re: id Hiring a Design Director Aug 23, 2013, 23:20
Aug 23, 2013, 23:20
nin
 
[VG]Reagle wrote on Aug 23, 2013, 22:03:
<throws poop at wall, jumps up and down>

Again, what exactly have you accomplished?

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Re: id Hiring a Design Director
Aug 23, 2013, 23:43
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Re: id Hiring a Design Director Aug 23, 2013, 23:43
Aug 23, 2013, 23:43
 
Job description:

* Must be able to work in brown.
* Ability to work in green-brown not required, but considered a plus.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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Re: id Hiring a Design Director
Aug 23, 2013, 23:57
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Re: id Hiring a Design Director Aug 23, 2013, 23:57
Aug 23, 2013, 23:57
 
They need a RememberTheGameplayThatBoughtTheFerraris Director. I nominate Romero (pre-"former id partner" version).
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Re: id Hiring a Design Director
Aug 24, 2013, 00:13
11.
Re: id Hiring a Design Director Aug 24, 2013, 00:13
Aug 24, 2013, 00:13
 
Do you have skills producing high-quality work under tight time schedules, as well as experience working with a team to flesh out a coherent, well-structured story? Well, you won't need those here.
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Re: id Hiring a Design Director
Aug 24, 2013, 00:14
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Re: id Hiring a Design Director Aug 24, 2013, 00:14
Aug 24, 2013, 00:14
 
"First thing we need to do is scrap any form of multiplayer!"
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Re: id Hiring a Design Director
Aug 24, 2013, 00:27
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Re: id Hiring a Design Director Aug 24, 2013, 00:27
Aug 24, 2013, 00:27
 
Ditto on John Romero. id lost honed creativity when he left.
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Re: id Hiring a Design Director
Aug 24, 2013, 02:25
14.
Re: id Hiring a Design Director Aug 24, 2013, 02:25
Aug 24, 2013, 02:25
 
shirley they meant a writer
But I don't get a sense you're listening, so, fuck it, let's go to Hell !
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Re: id Hiring a Design Director
Aug 24, 2013, 02:52
15.
Re: id Hiring a Design Director Aug 24, 2013, 02:52
Aug 24, 2013, 02:52
 
Fuck them. What does it all mean in the end?

Jeff Buckley - Hallejuah
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Re: id Hiring a Design Director
Aug 24, 2013, 03:11
16.
Re: id Hiring a Design Director Aug 24, 2013, 03:11
Aug 24, 2013, 03:11
 
Me and my friend Tom should do this job together. How the fuck does one make that happen? The knowledge and skills between the two of us and how well we work together seems too perfect.
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Re: id Hiring a Design Director
Aug 24, 2013, 07:57
Sho
 
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Re: id Hiring a Design Director Aug 24, 2013, 07:57
Aug 24, 2013, 07:57
 Sho
 
Speaking seriously, this strikes me as a good move/news. id's definitely a professional team that knows how to execute and polish a product, and they definitely have the technical chops. They "just" need to get some people involved who have a better understanding of things like player motivation and some fresh ideas, and put them into a position where they can make decisions for a project. If that's what we get out of this there could be some good games coming our way in the future again. Not holding my breath or anything, but it's a step into the right direction. I'd rather not see all the things id does have going for it go to waste.

And if you find it hard to muster some goodwill here, remember this is also the company who e.g. put out multiple generations of their technology - the stuff they made their name on more than anything, i.e. something that most other companies would guard ferociously - out as open source, which we got further games out of and which influenced and educated generations of game programmers. Their total track record as a company is still a positive one in my book, and we're all better off if they figure out how to recapture that made them great.
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Re: id Hiring a Design Director
Aug 24, 2013, 07:58
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Re: id Hiring a Design Director Aug 24, 2013, 07:58
Aug 24, 2013, 07:58
 
BREAKING! Game site groupie do-nothings take sarcastic pot-shots at popular target. News at 10.
19.
 
Re: id Hiring a Design Director
Aug 24, 2013, 08:29
19.
Re: id Hiring a Design Director Aug 24, 2013, 08:29
Aug 24, 2013, 08:29
 
MyRealName wrote on Aug 24, 2013, 07:58:
BREAKING! Game site groupie do-nothings take sarcastic pot-shots at popular target. News at 10.
BREAKING! Humorless eleven-year member labels newer members and members with fewer posts as "groupies" in hilarious, ironic attempt at condescension.
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Re: id Hiring a Design Director
Aug 24, 2013, 08:37
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Re: id Hiring a Design Director Aug 24, 2013, 08:37
Aug 24, 2013, 08:37
 
Did you know that id wanted to make a PC port of Super Mario 3 at one time
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22 Replies. 2 pages. Viewing page 1.
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