Managing a team of designers through every phase of development – from concept and prototyping, through full production Working with producer to determine tasks and schedules while meeting milestones Collaborate with other team leads to design and build game systems and logic Head design meetings and group game review sessions Continually review the game and provide feedback to designers and artists Collaborate on game design documentation, writing proposals, and final docs for all aspects of the game’s design
BREAKING! Humorless eleven-year member labels newer members and members with fewer posts as "groupies" in hilarious, ironic attempt at condescension.