aesir05 wrote on Aug 23, 2013, 11:10:
InBlack wrote on Aug 23, 2013, 10:16:
Yeah and we all know how WoW clones fare...
You'd think that people would get the hint by now
I found this image showing subscriptions for some mmos
With stuff on the horizon changing things up a bit, I think developers are finally getting it through their heads that they can't keep making the same fucking game for the same fucking people.
I mean how many failures-to-thrive does it take for developers to understand that the WoW model is DEAD. Even WoW, which is still ten times better than any of its clones, is 33% off its peak population, but its competitors aren't faring any better.Where are those people going if not to the competition? They are leaving MMOs because there are sick of the same damn model every time. You can get someones attention with a fresh coat of paint, but you can't keep them around once they discover your gameplay is no more satisfying than the game you were just playing.
SWTOR showed us that even a great IP can't capture peoples attention for long if the gameplay isn't there. SWTOR was an incredibly shallow game because they wasted all their time and money on story crap and let it hamstring their development process.
Developers need to start innovating for the sake of innovation. Players will try your game, enjoy the fresh ideas, and tell their friends. Sure, they'll be skeptical at first, as they should be. But that's no reason not to try something new. Someone posted something on another forum the other day. A quote falsely attributed to Henry Ford, yet still rings true:"If I had asked the people what they wanted, they would have said faster horses."
Sometimes you have to make new things so that people can discover new things they enjoy. It's like making someone their favorite food for dinner every night. They will quickly get sick of it, even though they are still telling everyone it's their favorite food.
Unfortunately Zenimax didn't catch on to this yet.