War of the Vikings Closed Alpha

Paradox Interactive announces they are in the process of inviting players to the closed alpha testing of War of the Vikings, saying this first round of testing will run until September 1st. Those interested in doing a little hacking and slashing in the melee combat game can still sign up on this website, and access is guaranteed for anyone who refers five friends. Here's word:
NEW YORK — August 22, 2013 — Paradox Interactive, a publisher of games and a grinder of axes, today invited select players to try their upcoming title, War of the Vikings, in Closed Alpha Testing. Developed by Fatshark, War of the Vikings is built upon the same skill-driven close combat gameplay that powers War of the Roses, and extends Paradox’s War series into the brutal and bloody Viking Age. Players will be signing in to game servers today and putting the game’s features to the test, ensuring the axes fly true and the beards flow freely when the game launches.

The game’s first Closed Alpha will drop players into the Pitched Arena game mode, a harsh, fast-paced battle with no respawns with victory going to the last Viking or Saxon standing. Two maps will be on display, with three character classes available to choose from, giving testers the chance to experience a wide range of available weapons, perks, and play styles. The test will last until September 1, 2013, at 2:00 CEST.
View : : :
4 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
4.
 
Re: War of the Vikings Closed Alpha
Aug 22, 2013, 21:07
4.
Re: War of the Vikings Closed Alpha Aug 22, 2013, 21:07
Aug 22, 2013, 21:07
 
Axis wrote on Aug 22, 2013, 18:11:
WOTR is more enjoyable long term and had a deeper strategy.
Chivalry is more enjoyable initially and was more accessible for newbies.

Chivalry is actually much deeper. Sure you have directional acting and blocking, but that doesn't result in depth. It just looks like it. The problem is that War of the Roses lacks stamina and it is almost always better to attack than try to parry. The result is WotR has surprisingly shallow gameplay.

Meanwhile Chivalry allows players to dynamically adjust attacks, parrying is intuitive, and swinging wildly will run you out of stamina and leave you open. Its combat system is much deeper than first glance. It is also a more intuitive system so it ends up being friendlier to new players.
3.
 
Re: War of the Vikings Closed Alpha
Aug 22, 2013, 20:59
Cutter
 
3.
Re: War of the Vikings Closed Alpha Aug 22, 2013, 20:59
Aug 22, 2013, 20:59
 Cutter
 
Hah Fartshark!
"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
Avatar 25394
2.
 
Re: War of the Vikings Closed Alpha
Aug 22, 2013, 18:11
2.
Re: War of the Vikings Closed Alpha Aug 22, 2013, 18:11
Aug 22, 2013, 18:11
 
Having played both WOTR and Chivalry, I came to this conclusion:

WOTR is more enjoyable long term and had a deeper strategy.
Chivalry is more enjoyable initially and was more accessible for newbies.

So while neither held my attention for too long, I got more out of WOTR. Didn't play either as much as M&B.
Yours truly,

Axis
Avatar 57462
1.
 
Re: War of the Vikings Closed Alpha
Aug 22, 2013, 15:36
1.
Re: War of the Vikings Closed Alpha Aug 22, 2013, 15:36
Aug 22, 2013, 15:36
 
So another awful game from Fatshark?
4 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older