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Command & Conquer Getting Story-Driven Missions

EA announces new details about episodic, story-driven campaign missions planned for Command & Conquer, saying they will be available early next year to support this year's launch of their new free-to-play installment in the long-running strategy series. Here's word along with a new trailer to accompany the news:
COLOGNE, Germany. – Aug. 20, 2013 – Welcome back, General. Today at gamescom, the world's largest trade fair and event for interactive games and entertainment, Electronic Arts Inc. (NASDAQ: EA) announced that episodic, story-driven Campaign Missions are in development for Command & Conquer™ and will be available early next year. The next installment of the award-winning real-time strategy franchise from Victory Games will launch in 2013 as a free* live service, with an emphasis on continually adding new content to the game, such as Campaign Missions, based on fan feedback.

Players can sign up now for a chance to access the Command & Conquer closed beta** at www.commandandconquer.com.

“When we talk about the new Command & Conquer being a service, we’re really inviting the community to help drive the design process and the evolution of the game,” said Jon Van Caneghem, Vice President and General Manager, EA. “Since our announcement, the number one thing fans have asked for is new story content, and we listened. We are excited to be delivering compelling, high quality Campaign Missions that will roll out to the service in 2014.”

The first Campaign Missions will follow the Asia-Pacific Alliance (APA), as they attempt to stabilize a world that once again teeters on the brink of war. Having sat comfortably as the world’s foremost geopolitical power for nearly a decade, the APA finds itself challenged on all fronts. The upstart European Union (EU), a high-tech, single-state entity with an increasingly expansionist agenda continues to flex her muscles, while a series of increasingly bloody uprisings have torn key APA and EU satellite nations asunder. Rumors point to a newly reconstituted Global Liberation Army (GLA) as the instigator, but witnesses have described technology far beyond the reach of any normal terrorist organization. Concerned, the APA dispatches an elite force to infiltrate the latest, most volatile rebellion, one targeting an EU backed dictator. Their mission - learn the truth about the GLA, undermine the EU and restore peace to the globe.

Command & Conquer is redefining RTS gaming for the next generation, amplifying classic gameplay elements for a new era of PC gaming and giving players more control than they have ever had before. From choosing from a variety of generals that match different play styles, to introducing new modes never before seen in the genre including Onslaught, an objective based co-op mode where players team up to defend their base from enemy hordes, and with the addition of story-driven Campaign Missions, gamers of all styles and skill levels will have more ways to play than ever before.

Command & Conquer will be available as a free, live service for the PC later in 2013. For more information on and to register for a chance to be selected for closed beta access, please visit www.CommandandConquer.com. Follow the game on Twitter® at http://twitter.com/OfficialCnC or “Like” Command & Conquer on Facebook® at http://facebook.com/commandandconquer.

*Persistent Internet connection and Origin account required. Other conditions apply. See www.ea.com/1/product-eulas for details.

**Requires acceptance of Beta Agreement. Must be 18+.

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10. Re: Command & Conquer Getting Story-Driven Missions Aug 21, 2013, 15:45 Fantaz
 
Anyone know how much each episode will cost?

Bumpy wrote on Aug 20, 2013, 18:53:
Will they allow infinite zoom out finally is all I want to know.

Camera ability is so lamely limited and thus hampered in these previous games, its why I stopped buying.

I doubt the zoom will change. Probably will have the same level of zoom as Generals.
 
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9. Re: Command & Conquer Getting Story-Driven Missions Aug 21, 2013, 06:49 Ant
 
Mashiki Amiketo wrote on Aug 20, 2013, 15:30:
NDA in effect, but I can say that the reboot is fun.
Better than/Good as the previous C&C (e.g., Generals) games?
 
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8. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 19:04 EUTHANIZE
 
I really wish this wasn't F2P, though. Personally I'd rather just buy a full title.

I'm worried the F2P is going to leave things out.
 
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7. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 18:53 Bumpy
 
Will they allow infinite zoom out finally is all I want to know.

Camera ability is so lamely limited and thus hampered in these previous games, its why I stopped buying.
 
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6. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 17:33 Parias
 
MattyC wrote on Aug 20, 2013, 15:16:
Riker wrote on Aug 20, 2013, 14:24:
although RA3 was pretty darn fun.

Really? I didn't care for it all that much. It wasn't awful or anything, but I would rate 2 much higher.

RA3 was great purely for the co-op nature of the campaign, and the hilarious cutscenes. I agree that RA2 offered a superior experience overall, but RA3's full campaign co-op is what's kept me coming back to it time and time again.
 
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5. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 17:11 Cutter
 
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4. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 15:30 Mashiki Amiketo
 
NDA in effect, but I can say that the reboot is fun.  



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and it is always wrong."
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3. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 15:17 Bill Borre
 
Jon Van Caneghem. Wow. That name brings back memories. Decades ago, when I got stuck playing one of the original Might and Magics, I called up the New World Computing customer service number and he picked up the line. He told me "Cowabunga Dude!" when I said I was from California and said that the last caller was from Germany.  
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2. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 15:16 MattyC
 
Riker wrote on Aug 20, 2013, 14:24:
although RA3 was pretty darn fun.

Really? I didn't care for it all that much. It wasn't awful or anything, but I would rate 2 much higher.
 
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1. Re: Command & Conquer Getting Story-Driven Missions Aug 20, 2013, 14:24 Riker
 
Looks like a generic war RTS. The original C&C and Red Alert remain the gold standard for me, although RA3 was pretty darn fun.  
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