Flatline wrote on Aug 5, 2013, 13:28:
JoeNapalm wrote on Aug 5, 2013, 09:04:
Sho wrote on Aug 4, 2013, 14:46:
D
About six hours in now, still having a blast. Yes, it's a bit on the casual side, but that's exactly what I need to relax inbetween shifts right now.
Yeah, I'm sure it's tough with no other casual games out there...just all those lovingly detailed re-creations of complex PnP RPGs.
Am I the only one who was disappointed by the depth of this game? It's more like a really good iPad game. I think that's part of why the campaign is so short...it is just long enough for you to wish there were more, but not so long as you get bored.
-Jn-
Ifriti Sophist
No, no I'm not upset at the depth of the game, because half the product I bought was an editor system to create new content, and people are going fucking gangbusters on it.
Bitching that this game is shallow is right around bitching that Minecraft doesn't have enough story-driven content. Okay to be fair it's more like bitching that the original Neverwinter Nights campaign was lackluster- that sort of wasn't the point.
Come back in six months when there's a few thousand more modules to play. And in 2-3 months we're getting *another* official campaign/setting for free (if you kickstarted) that has a supposedly more open-ended campaign to it.
I seriously gotta wonder what you expect for 25 bucks and a million dollar budget.
Comparing what is basically
Gangsters: City of Omerta plus elves with Minecraft is a great example. HBS had a million dollar budget off Kickstarter, and I paid 3.5x as much for SR.
If you think that SR had the depth of Minecraft, you must have gotten more out of this engine than I did. Yes, the campaign was well written and the art was good.
But I burned through this in 15hrs, taking my time, with an Ork who only spent Karma on Quickness / Ranged Combat / Assault Rifles / Dodge. Did I have fun? Yes.
But it is shallow.
I got
hundreds of hours of enjoyment out of the $10 I dropped on Minecraft, because of the depth of the game, and it was done by one dude with NO budget.
Now, it's apples and oranges, but I'm using the example YOU picked.
SR isn't a bad game. It's just not very deep. Maybe the modders will gin it up into an honest-to-bog Shadowrun4 emulator, but that's likely years down the road.
If this were a $6 iPad game, I'd be tickled pink. As a PC RPG, I felt it was entertaining but lacked depth to warrant more than the 15hrs I put into it.
If the engine has the flexibility for someone to mod it into something vastly more detailed, an approximation of actual Shadowrun, or even XCOM or Jagged Alliance, then I'll be thrilled, but as a finished product it is not very deep.
-Jn-
Ifriti Sophist