Lighting Tech Demo Video

The Geomerics website offers a new trailer showing off Enlighten, a cross-platform dynamic lighting technology. The clip shows this at work in various past and future games, including Battlefield 4, Star Wars: Battlefront, Dragon Age III: Inquisition, The Bureau: XCOM Declassified, Mirror's Edge, Command & Conquer, and more. Thanks GamesHQMedia.

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13.
 
Re: Lighting Tech Demo Video
Aug 1, 2013, 14:11
13.
Re: Lighting Tech Demo Video Aug 1, 2013, 14:11
Aug 1, 2013, 14:11
 
But that's the whole point of well done light simulation. If you'd notice it then something would be wrong or glitchy
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12.
 
Re: Lighting Tech Demo Video
Aug 1, 2013, 13:58
12.
Re: Lighting Tech Demo Video Aug 1, 2013, 13:58
Aug 1, 2013, 13:58
 
eRe4s3r wrote on Aug 1, 2013, 09:15:
ItBurn wrote on Jul 31, 2013, 10:00:
eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^

And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.

Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.

The first thing you remember about BF3 is lensflare (which is a gameplay restriction, not a graphics restriction)? Not GI and AO playable on a 3.000.000 polygon map with destruction, terrain deformation and vehicles with correct physics and properly lit indoor/outdoor transitions?

Technical Frostbite 2 blew most engines out of the water when it came out, and one of the reasons was it's superb lighting system , sadly ruined by the stupid color filters and dust layers they lay over everything.

I was talking about the lighting only. Not all of Frostbite. The lighting was definitely "proper" as you put it, but I wasn't impressed by it. I didn't even notice it.
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11.
 
Re: Lighting Tech Demo Video
Aug 1, 2013, 09:15
11.
Re: Lighting Tech Demo Video Aug 1, 2013, 09:15
Aug 1, 2013, 09:15
 
ItBurn wrote on Jul 31, 2013, 10:00:
eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^

And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.

Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.

The first thing you remember about BF3 is lensflare (which is a gameplay restriction, not a graphics restriction)? Not GI and AO playable on a 3.000.000 polygon map with destruction, terrain deformation and vehicles with correct physics and properly lit indoor/outdoor transitions?

Technical Frostbite 2 blew most engines out of the water when it came out, and one of the reasons was it's superb lighting system , sadly ruined by the stupid color filters and dust layers they lay over everything.
Avatar 54727
10.
 
Re: Lighting Tech Demo Video
Jul 31, 2013, 11:50
10.
Re: Lighting Tech Demo Video Jul 31, 2013, 11:50
Jul 31, 2013, 11:50
 
Quboid wrote on Jul 31, 2013, 10:46:
I can't remember the last time I was impressed by an engine technology like this. There's plenty of impressive looking games around but at this point (and with certain other gaming platforms weighing us down), the returns on faster hardware and new APIs is minimal. The quality of the art direction and the art its self matters so much more, whether you're going for gritty realism or something more stylised.

Things like coloured lighting! Transparent water! Real-time shadows! Translucent glass! Particle systems! All of them were cool when they were introduced and built on for the first few years but it seems like a long time since there's been anything like that and I don't expect anything to come along.

Perhaps it's not diminishing returns on hardware power, but my age. Perhaps I'm too old and ambient occlusion actually is as awesome as Quake 3's curved surfaces.

Games that use proper high res dynamic lighting and shadows are extremely rare. This kind of stuff is impressive, but you seldom see it. The only games that have it that come to mind are Doom 3 and FEAR 1. I think some modern games have it, but the resolution of it is terrible. That's the kind of stuff that I'd find impressive.
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9.
 
Re: Lighting Tech Demo Video
Jul 31, 2013, 10:46
Quboid
 
9.
Re: Lighting Tech Demo Video Jul 31, 2013, 10:46
Jul 31, 2013, 10:46
 Quboid
 
I can't remember the last time I was impressed by an engine technology like this. There's plenty of impressive looking games around but at this point (and with certain other gaming platforms weighing us down), the returns on faster hardware and new APIs is minimal. The quality of the art direction and the art its self matters so much more, whether you're going for gritty realism or something more stylised.

Things like coloured lighting! Transparent water! Real-time shadows! Translucent glass! Particle systems! All of them were cool when they were introduced and built on for the first few years but it seems like a long time since there's been anything like that and I don't expect anything to come along.

Perhaps it's not diminishing returns on hardware power, but my age. Perhaps I'm too old and ambient occlusion actually is as awesome as Quake 3's curved surfaces.
Avatar 10439
8.
 
Re: Lighting Tech Demo Video
Jul 31, 2013, 10:37
8.
Re: Lighting Tech Demo Video Jul 31, 2013, 10:37
Jul 31, 2013, 10:37
 
ItBurn wrote on Jul 31, 2013, 10:00:
eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^

And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.

Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.

Don't you know that the future is full of lens flares? You really need to watch Star Trek to see the future.
7.
 
Re: Lighting Tech Demo Video
Jul 31, 2013, 10:00
7.
Re: Lighting Tech Demo Video Jul 31, 2013, 10:00
Jul 31, 2013, 10:00
 
eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^

And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.

Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.
Avatar 56211
6.
 
Re: Lighting Tech Demo Video
Jul 31, 2013, 00:55
6.
Re: Lighting Tech Demo Video Jul 31, 2013, 00:55
Jul 31, 2013, 00:55
 
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^

And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.
Avatar 54727
5.
 
Re: Lighting Tech Demo Video
Jul 30, 2013, 20:33
5.
Re: Lighting Tech Demo Video Jul 30, 2013, 20:33
Jul 30, 2013, 20:33
 
I think this is Beast Lighting just re-branded.

" A lighting system called "Beast" was developed for the Unreal Engine by Illuminate Labs in association with DICE. The new software would accentuate the different art style of Mirror's Edge, by allowing for the reflection of colours as well as light."

http://en.wikipedia.org/wiki/Mirror's_Edge
4.
 
Re: Lighting Tech Demo Video
Jul 30, 2013, 20:11
4.
Re: Lighting Tech Demo Video Jul 30, 2013, 20:11
Jul 30, 2013, 20:11
 
I can't tell if it's good or not... I guess that's good? I can't say I've been blown away by the lighting or that it actually looked better than what we currently have... which is unimpressive...
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3.
 
Re: Lighting Tech Demo Video
Jul 30, 2013, 14:05
3.
Re: Lighting Tech Demo Video Jul 30, 2013, 14:05
Jul 30, 2013, 14:05
 
Yea I clicked the vimeo link rather then opened the news post which had the youtube link. youtube one is so much smoother.
2.
 
Re: Lighting Tech Demo Video
Jul 30, 2013, 13:11
2.
Re: Lighting Tech Demo Video Jul 30, 2013, 13:11
Jul 30, 2013, 13:11
 
Hmm, the link is to Vimeo, but the embed is youtube, which worked fine for me.

I used to love watching tech vids, but the graphics have gotten so good that I've pretty much stopped caring.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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1.
 
Re: Lighting Tech Demo Video
Jul 30, 2013, 11:04
1.
Re: Lighting Tech Demo Video Jul 30, 2013, 11:04
Jul 30, 2013, 11:04
 
vimeo is such a shit video service.. their player stutters so badly on my laptop.
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