eRe4s3r wrote on Aug 1, 2013, 09:15:ItBurn wrote on Jul 31, 2013, 10:00:eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^
And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.
Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.
The first thing you remember about BF3 is lensflare (which is a gameplay restriction, not a graphics restriction)? Not GI and AO playable on a 3.000.000 polygon map with destruction, terrain deformation and vehicles with correct physics and properly lit indoor/outdoor transitions?
Technical Frostbite 2 blew most engines out of the water when it came out, and one of the reasons was it's superb lighting system , sadly ruined by the stupid color filters and dust layers they lay over everything.
ItBurn wrote on Jul 31, 2013, 10:00:eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^
And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.
Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.
Quboid wrote on Jul 31, 2013, 10:46:
I can't remember the last time I was impressed by an engine technology like this. There's plenty of impressive looking games around but at this point (and with certain other gaming platforms weighing us down), the returns on faster hardware and new APIs is minimal. The quality of the art direction and the art its self matters so much more, whether you're going for gritty realism or something more stylised.
Things like coloured lighting! Transparent water! Real-time shadows! Translucent glass! Particle systems! All of them were cool when they were introduced and built on for the first few years but it seems like a long time since there's been anything like that and I don't expect anything to come along.
Perhaps it's not diminishing returns on hardware power, but my age. Perhaps I'm too old and ambient occlusion actually is as awesome as Quake 3's curved surfaces.
ItBurn wrote on Jul 31, 2013, 10:00:eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^
And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.
Other than the constant and massive lens flares (which I don't really consider lighting tech. More like a sprite overlay), I don't see what's so revolutionary about the lighting in BF3.
eRe4s3r wrote on Jul 31, 2013, 00:55:
If by "currently" you mean games before Battlefield 3... Frostbite 2 was pretty damn revolutionary ^^
And this tech was developed for Frostbite 2.. which is why BF3 and BF4 look alike. BF3 is already using it.