NVIDIA's Cloud Rendering

NVIDIA announces CloudLight, a cloud-based "system for amortizing indirect lighting in real-time rendering." They say this new framework "explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality." This video offers a look at what this means in case the following explanation isn't crystal clear:
We introduce CloudLight, a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user's local device. CloudLight maps the traditional graphics pipeline onto a distributed system. That differs from a single-machine renderer in three fundamental ways. First, the mapping introduces potential asymmetry between computational resources available at the Cloud and local device sides of the pipeline. Second, compared to a hardware memory bus, the network introduces relatively large latency and low bandwidth between certain pipeline stages. Third, for multi-user virtual environments, a Cloud solution can amortize expensive global illumination costs across users. Our new CloudLight framework explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality. We describe the tradeoffs and characteristics of mapping three known lighting algorithms to our system and demonstrate scaling for up to 50 simultaneous CloudLight users.

View : : :
19.
 
Re: NVIDIA's Cloud Rendering
Jul 29, 2013, 14:29
19.
Re: NVIDIA's Cloud Rendering Jul 29, 2013, 14:29
Jul 29, 2013, 14:29
 
Creston wrote on Jul 29, 2013, 12:12:
Interesting, I didn't know that. Thanks NewMaxx!

Creston

Yep, no problem! I don't claim to be an expert in it anymore, been several years since I've been involved with research in that direction, but at the time that was the general idea. You know how that goes, though.

It'll be a lot less obvious than that, and it'll be a subtle transition. It's not like people are going to be saying IPv6 this, NATless that, or anything...everything will just work better as more and more devices conform and as technologies like Nvidia's mature with the "cloud." The big issue right now is legality, primarily around privacy, it's murky...but one of the big reasons it's made such waves lately is because this transition is in fact in progress...the NSA thing, the Google thing, all of that seems random but really it's just the emergence of these issues.
Date
Subject
Author
1.
Jul 29, 2013Jul 29 2013
2.
Jul 29, 2013Jul 29 2013
3.
Jul 29, 2013Jul 29 2013
4.
Jul 29, 2013Jul 29 2013
5.
Jul 29, 2013Jul 29 2013
7.
Jul 29, 2013Jul 29 2013
9.
Jul 29, 2013Jul 29 2013
10.
Jul 29, 2013Jul 29 2013
11.
Jul 29, 2013Jul 29 2013
12.
Jul 29, 2013Jul 29 2013
15.
Jul 29, 2013Jul 29 2013
 19.
Jul 29, 2013Jul 29 2013
      Re: NVIDIA's Cloud Rendering
6.
Jul 29, 2013Jul 29 2013
8.
Jul 29, 2013Jul 29 2013
13.
Jul 29, 2013Jul 29 2013
14.
Jul 29, 2013Jul 29 2013
16.
Jul 29, 2013Jul 29 2013
17.
Jul 29, 2013Jul 29 2013
18.
Jul 29, 2013Jul 29 2013
20.
Jul 29, 2013Jul 29 2013
21.
Jul 29, 2013Jul 29 2013
22.
Jul 29, 2013Jul 29 2013