NVIDIA's Cloud Rendering

NVIDIA announces CloudLight, a cloud-based "system for amortizing indirect lighting in real-time rendering." They say this new framework "explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality." This video offers a look at what this means in case the following explanation isn't crystal clear:
We introduce CloudLight, a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user's local device. CloudLight maps the traditional graphics pipeline onto a distributed system. That differs from a single-machine renderer in three fundamental ways. First, the mapping introduces potential asymmetry between computational resources available at the Cloud and local device sides of the pipeline. Second, compared to a hardware memory bus, the network introduces relatively large latency and low bandwidth between certain pipeline stages. Third, for multi-user virtual environments, a Cloud solution can amortize expensive global illumination costs across users. Our new CloudLight framework explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality. We describe the tradeoffs and characteristics of mapping three known lighting algorithms to our system and demonstrate scaling for up to 50 simultaneous CloudLight users.

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Re: NVIDIA's Cloud Rendering
Jul 29, 2013, 12:05
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Re: NVIDIA's Cloud Rendering Jul 29, 2013, 12:05
Jul 29, 2013, 12:05
 
Jraptor59 wrote on Jul 29, 2013, 11:57:
Are we going to get to the point that we cannot use our computers for games or anything else without being connected to the internet? I despise being totally dependent on "the cloud" to use my software.

Remains to be seen as there are yet some legal hurdles, but the average person generally is willing to give away rights for access. I guess you could liken it to giving away your privacy to use Google's services, for example, or from a political standpoint a grid-based cloud could be seen as the proper "community" thing to do. The fact that Google has its own fiber is actually pretty eerily similar to that, especially when you see their "no server" TOS rules for users. It all but implies there's already grid networking behind it, otherwise they would allow it.

Unfortunately, things are moving in that general direction. Yet I think there will remain a place in the home for desktops as servers/central hubs (for streaming amongst other things), and perhaps even for personal clouds (heck, you can run owncloud as it is). It's just that a lot of the most popular services will likely pull a "upgrade to Vista for DX10" move sooner or later...and people do love convenience.
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