avianflu wrote on Jul 29, 2013, 09:24:
fascinating (especially for tablet users) though network bandwidth is always going to be the notable bottleneck with this tech.
Bandwidth won't be a problem. These photon trace results are extremely tiny, the actual work of rendering is still done by the GPU on-site, but the trace calculations of a moving light source (which are extremely costly in terms of performance) can be offloaded to external servers, giving you a performance boost... not to mention you can have more advanced GI now that traces more than 1 jump (ie, more than 1 surface deflection) and thus spread around ambient light more realistically.
Basically, the bandwidth required is extremely small... latency is the real linchpin for moving light-sources. And if it can stay within 100ms it's fine.