NVIDIA's Cloud Rendering

NVIDIA announces CloudLight, a cloud-based "system for amortizing indirect lighting in real-time rendering." They say this new framework "explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality." This video offers a look at what this means in case the following explanation isn't crystal clear:
We introduce CloudLight, a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user's local device. CloudLight maps the traditional graphics pipeline onto a distributed system. That differs from a single-machine renderer in three fundamental ways. First, the mapping introduces potential asymmetry between computational resources available at the Cloud and local device sides of the pipeline. Second, compared to a hardware memory bus, the network introduces relatively large latency and low bandwidth between certain pipeline stages. Third, for multi-user virtual environments, a Cloud solution can amortize expensive global illumination costs across users. Our new CloudLight framework explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality. We describe the tradeoffs and characteristics of mapping three known lighting algorithms to our system and demonstrate scaling for up to 50 simultaneous CloudLight users.

View : : :
3.
 
Re: NVIDIA's Cloud Rendering
Jul 29, 2013, 09:35
3.
Re: NVIDIA's Cloud Rendering Jul 29, 2013, 09:35
Jul 29, 2013, 09:35
 
I guess this would work for environmental lighting. So basically anything that the player doesnt really influence or cant influence, like the sun, or local lamps or anything that is rendered in a loop. Makes sense. Its also like 5% of an entire scene that needs to be rendered so I guess we will see how exactly this will benefit end-users. Not by much if were to hazard a guess.
I have a nifty blue line!
Avatar 46994
Date
Subject
Author
1.
Jul 29, 2013Jul 29 2013
2.
Jul 29, 2013Jul 29 2013
 3.
Jul 29, 2013Jul 29 2013
 Re: NVIDIA's Cloud Rendering
4.
Jul 29, 2013Jul 29 2013
5.
Jul 29, 2013Jul 29 2013
7.
Jul 29, 2013Jul 29 2013
9.
Jul 29, 2013Jul 29 2013
10.
Jul 29, 2013Jul 29 2013
11.
Jul 29, 2013Jul 29 2013
12.
Jul 29, 2013Jul 29 2013
15.
Jul 29, 2013Jul 29 2013
19.
Jul 29, 2013Jul 29 2013
6.
Jul 29, 2013Jul 29 2013
8.
Jul 29, 2013Jul 29 2013
13.
Jul 29, 2013Jul 29 2013
14.
Jul 29, 2013Jul 29 2013
16.
Jul 29, 2013Jul 29 2013
17.
Jul 29, 2013Jul 29 2013
18.
Jul 29, 2013Jul 29 2013
20.
Jul 29, 2013Jul 29 2013
21.
Jul 29, 2013Jul 29 2013
22.
Jul 29, 2013Jul 29 2013