PHJF wrote on Jul 8, 2013, 14:21:
... and a gimmick which just drives cost up and my interest down. GBA was where it was at. All the morons need to do is progressively increase hardware power in handhelds, not hamstring them with stupid gimmicks. When you're already many generations behind console power you should be doing everything you can to get as close to caught up as is possible. I don't need a fucking stylus to play games, I don't need two screens, and why the fuck would I need 3D when I don't even play my console or PC games in 3D?
I haven't personally costed the internal components of the system but I think it's an ok price on sale at $150-160. The 3D stuff you can literally turn off with a slider and honestly the 3D on the system is actually pretty good anyway, it's well implemented in many games and used for subtle effects unlike most 3D movies. I have never, ever used a stylus in any of my 3DS games so no clue what you're talking about there and the touch screen it uses is fairly cheap judging by the cost of replacements on ebay ($5-10).
I do wish it was as capable as the Vita but then again I don't want to pay Vita prices for a handheld and it would seem many other people share that opinion given its poor sales. The power of the hardware hasn't really hurt the 3DS anyway, there are a lot of cool games on there and the visuals suffice. I do wish it had the power to do AA in every game though.
Now the Wii U on the other hand I think is very underpowered and gimmicky, that's a big problem with third party porting in particular. Given that it's a living room console and devs grumbled about Wii porting problems in the past, that should have been a no brainer for Nintendo.