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A new
Kickstarter update for Double Fine Adventure, aka Broken Age,
outlines the current financial state of the game, but the update is for backers
only, and not viewable by the general public (thanks nin). The post lays out
some bad news about the game, as Tim Shaefer reveals that that in spite of
raising over $3.3 million for development, money is still tight, for as he puts
it: "that didn’t stop me from getting excited and designing a game so big that
it would need even more money." He explains further: "I think I just have an
idea in my head about how big an adventure game should be, so it’s hard for me
to design one that’s much smaller than Grim Fandango or Full Throttle. There’s
just a certain amount of scope needed to create a complex puzzle space and to
develop a real story. At least with my brain, there is." He describes their wake
up call when they projected they would not be done with the first half/episode
of the game until a year from now, which would mean they'd need to cut the
game's design by 75%. Realizing they couldn't go back to Kickstarter or a
publisher, nor could they afford to absorb the overages, Tim explains they
decided to release the game via Steam Early Access in January 2014
after some "modest cuts." Here's a bit on the plan:
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