MattyC wrote on Jun 13, 2013, 07:44:
I don't know, I rather like how skills work. Playing with different combos on the fly (yes, you o lose your NV) is actually one of the things I really like about D3. To me that is way better than a largely locked system like PoE. I just view that as antiquated and boring. Leveling 2 characters of the same class to max just to see the difference in a minor build variation doesn't sound like a game to me. That sounds like work.
Now the loot in D3? Yes that does need work.
Yeah no I agree, I actually ended up liking the ability to switch skills at will in the end. It allows you to change up your build for something more party friendly when playing MP vs alone etc. Though there isn't really much to do here at present. They missed out on tonnes of opportunity to create class/skill synergies here. "Partnering up with a Wizard? Ok I'll go with this" etc. What little is there at the moment seems purely accidental.
What I meant by broken skill system was how all your skills are basically powered by your damage. Combined with almost every single high-powered build out there being based around crit procs to either lower a cooldown or keep a skill running. This results in all classes needing exactly the same gear (+crit, +ias, and +chd), which is why the so-called trifecta gear is so ludicrously expensive (and with drop rates being what they are, almost impossible to find on your own).