eRe4s3r wrote on Jun 12, 2013, 03:59:
Sadly no tech information whatsoever. So still skeptic (But I can agree that it's a cool tech... hoping it won't be an expensive barf simulator when people start trying it longer than an hour)
Shataan wrote on Jun 12, 2013, 09:39:
I can see it all now. 2 version of the Rift. 1, the low baller version with pixelmess visuals delivery. And the UBER: Rift! High Def goodness. The entry level Lowballer Rift costing about $299.99.... and the UBER: Rift... for $699.99+.
Cutter wrote on Jun 11, 2013, 21:36:
When is the OR pr0n going to arrive?
Edit: That's the design? A big cable right in front? Wow, that's terrible. they couldn't split it to run it around sides to keep it out of the way? And how many are going to get trashed when people forget about that and jump up to take a pee or get a drink or something?
high-def prototype
Cutter wrote on Jun 11, 2013, 21:36:
When is the OR pr0n going to arrive?
Edit: That's the design? A big cable right in front? Wow, that's terrible. they couldn't split it to run it around sides to keep it out of the way? And how many are going to get trashed when people forget about that and jump up to take a pee or get a drink or something?
Oculus VR is kicking off E3 with an upgrade to its virtual reality console, the Rift. By simply upgrading its optics from one off-the-shelf cellphone display to another, the company has upgraded the goggles to 1080p — and based on a few minutes of time with Rifts old and new, the upgrade makes a huge difference. Gone is what CEO Brendan Iribe called "the screen-door effect," and everything comes in much sharper and clearer. We played a game rendered in the newly-integrated Unreal Engine 4, and from the snowflakes outside to the large, horned monster inside, details just pop in a way they never did before. It makes the world feel more immersive, more immediate.