Eirikrautha wrote on Jun 5, 2013, 21:57:
I really should like this game. It's got a retro/StarControl feel to it with a lot of options... so it should punch all the right buttons. And, yet, I just can't get into it. I wish I could figure out why. Something about it just feels wrong...
Personally, I find the day-glo colors offputtish, the somewhat needlessly complicated power generation/usage confusing, the over abundance of information cluttering the UI as seemingly important events now impossible to respond to as they scroll away, quests scattered and tricky to complete, AI actions impossible to follow regarding victory conditions/objectives and last but not least, the need to crawl every last bit of weird oval space to map a sector.
The fun visuals and otherwise copious space-themed loot drops can't make up for the idiosyncratic game play quirks. I hope many try the updated and freely available demo... The level 6 cap in the demo does leave you wanting more but I don't want to have to go looking for it through all that
fonky scrolling text!