Jerykk wrote on May 12, 2013, 06:45:Good points. You are right, my position is not logically consistent.Overon wrote on May 11, 2013, 23:03:
Help me understand the cover shooter. Help me. Right now in real life combat zones, things like walls provide little protection against ballistic weapons. Yet in games like Mass Effect where they accelerate projectiles to super high speeds, stone, brick, and concrete stops them in their tracks. How can the futuristic weapons be so inferior to today's weapons when it comes to ballistic cover. Same goes for these cover shooters like this new Xcom game. To me this contradiction is so glaring that it makes it really difficult to play these games because I just keep thinking "this is stupid" constantly.
There are cover shooters with destructible cover or projectiles that can go through cover. Inversion or Binary Domain, for example. However, you act like invincible cover is limited to third-person shooters. It isn't. Most first-person shooters have invincible cover too. If you don't like unrealistically durable cover, you must not like Half-Life, Duke Nukem, Doom, Wolfenstein, NOLF, System Shock, Bioshock, Far Cry, Crysis, Quake, UT, etc. By that token, you must think Red Faction is the greatest shooter ever made because most of the cover in that series is destructible.
Overon wrote on May 11, 2013, 23:03:
Help me understand the cover shooter. Help me. Right now in real life combat zones, things like walls provide little protection against ballistic weapons. Yet in games like Mass Effect where they accelerate projectiles to super high speeds, stone, brick, and concrete stops them in their tracks. How can the futuristic weapons be so inferior to today's weapons when it comes to ballistic cover. Same goes for these cover shooters like this new Xcom game. To me this contradiction is so glaring that it makes it really difficult to play these games because I just keep thinking "this is stupid" constantly.
Fletch wrote on May 11, 2013, 17:38:
Third-person... {sigh}.
Does every fucking new game HAVE to get consolized into this shit perspective/genre? And whatever the reasons or rationalizations used by these fucktards to justify turning a FPS into yet another cookie-cutter, cover-systemized, immersion-destroying, controller-limited, over-the-shoulder "action" game for luddites doesn't explain the fact that a FPS X-Com game was completely uninteresting in the first place. As a third-person, it's just console kiddie pablum unworthy of a second glance, even at bargain bin/holiday sale prices.
But hey... some of you![]()
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might like it.
Fletch wrote on May 11, 2013, 17:38:
Third-person... {sigh}.
Does every fucking new game HAVE to get consolized into this shit perspective/genre? And whatever the reasons or rationalizations used by these fucktards to justify turning a FPS into yet another cookie-cutter, cover-systemized, immersion-destroying, controller-limited, over-the-shoulder "action" game for luddites doesn't explain the fact that a FPS X-Com game was completely uninteresting in the first place. As a third-person, it's just console kiddie pablum unworthy of a second glance, even at bargain bin/holiday sale prices.
But hey... some of you![]()
![]()
![]()
![]()
might like it.
Fletch wrote on May 11, 2013, 17:38:
Third-person... {sigh}.
Does every fucking new game HAVE to get consolized into this shit perspective/genre? And whatever the reasons or rationalizations used by these fucktards to justify turning a FPS into yet another cookie-cutter, cover-systemized, immersion-destroying, controller-limited, over-the-shoulder "action" game for luddites doesn't explain the fact that a FPS X-Com game was completely uninteresting in the first place. As a third-person, it's just console kiddie pablum unworthy of a second glance, even at bargain bin/holiday sale prices.
But hey... some of you![]()
![]()
![]()
![]()
might like it.