ZeroCougar wrote on May 7, 2013, 07:16:
Boy, I wonder why Will? Maybe its cause your creations helped muster in the age of ultra casual gamers, with the games you made. The Sims:Epic DLC's editions come to mind right away.
I would blanket statement and just say, its like the pot calling the kettle, black. He is the last person to talk about anything, unless its an apology.
Prez wrote on May 7, 2013, 01:31:
Spore didn't help much there William. That was one of the biggest letdowns in the last 20 years. Hell, Peter Molyneux could learn a thing or two about how to over-hype and under-deliver from that "game".
Prez wrote on May 7, 2013, 01:31:
Spore didn't help much there William. That was one of the biggest letdowns in the last 20 years. Hell, Peter Molyneux could learn a thing or two about how to over-hype and under-deliver from that "game".
Cutter wrote on May 6, 2013, 19:25:"No game designer ever went wrong by overestimating the narcissism of their players," Wright said, alluding to H.L. Mencken's famous quote, "Nobody ever went broke underestimating the intelligence of the American public." By that, Wright meant that it's important to give players a chance to share (or show off) their progress and achievements in a game.
Oh really? I don't give a shit about virtual achievements or have any need to share my progress in a game. What a completely asinine blanket statement. And who the hell is a fluff designer like Wright to talk about what's falling short as a medium? Jesus, the ego on the guy.![]()
"No game designer ever went wrong by overestimating the narcissism of their players," Wright said, alluding to H.L. Mencken's famous quote, "Nobody ever went broke underestimating the intelligence of the American public." By that, Wright meant that it's important to give players a chance to share (or show off) their progress and achievements in a game.
Cutter wrote on May 6, 2013, 19:25:
Oh really? I don't give a shit about virtual achievements or have any need to share my progress in a game. What a completely asinine blanket statement. And who the hell is a fluff designer like Wright to talk about what's falling short as a medium? Jesus, the ego on the guy.![]()
"No game designer ever went wrong by overestimating the narcissism of their players," Wright said, alluding to H.L. Mencken's famous quote, "Nobody ever went broke underestimating the intelligence of the American public." By that, Wright meant that it's important to give players a chance to share (or show off) their progress and achievements in a game.