Thief Production Issues?

A post on Polygon calls the state of the Eidos Montreal's upcoming Thief reboot into question, saying they've learned from "anonymous sources familiar with the studio" that the project is suffering from inflated production costs and staff departures attributed to "corporate politics, creative confusion and a lack of publisher oversight." They say that the team has had to spend a lot of effort on creating press demos, and that "many programming tricks" are required to run their demo, going so far as to say "the vertical slice doesn't load inside Thief's current heavily modified version of Unreal Engine 3," which is hard to understand (it makes it sound like the demo doesn't actually run). They say that Square Enix is growing concerned with this situation, noting that a portion of the recent GDC demo video was to be released to the public, but a source tells them this plan was scrapped because Square Enix was unhappy with the quality of the footage. They conclude noting the game is still slated to be shown off at E3 this June.
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Re: Thief Production Issues?
Apr 27, 2013, 22:47
36.
Re: Thief Production Issues? Apr 27, 2013, 22:47
Apr 27, 2013, 22:47
 
Again, if these rumors are true, it reminds me very much of Bioshock Infinite. Infinite was in development for about five years as well and the first gameplay demo it released was created just for the sake of marketing. It wasn't playable and wasn't part of the final game. However, many of its elements did end up making it into the final game and the final game ended up being good.

If the game was going to be canceled, I don't think Square would have bothered with announcing the game again and accepting pre-orders for it.
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