Thief Production Issues?

A post on Polygon calls the state of the Eidos Montreal's upcoming Thief reboot into question, saying they've learned from "anonymous sources familiar with the studio" that the project is suffering from inflated production costs and staff departures attributed to "corporate politics, creative confusion and a lack of publisher oversight." They say that the team has had to spend a lot of effort on creating press demos, and that "many programming tricks" are required to run their demo, going so far as to say "the vertical slice doesn't load inside Thief's current heavily modified version of Unreal Engine 3," which is hard to understand (it makes it sound like the demo doesn't actually run). They say that Square Enix is growing concerned with this situation, noting that a portion of the recent GDC demo video was to be released to the public, but a source tells them this plan was scrapped because Square Enix was unhappy with the quality of the footage. They conclude noting the game is still slated to be shown off at E3 this June.
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Re: Thief Production Issues?
Apr 27, 2013, 13:34
28.
Re: Thief Production Issues? Apr 27, 2013, 13:34
Apr 27, 2013, 13:34
 
Ratty wrote on Apr 27, 2013, 12:39:
For the record DX:HR was a pretty good game but it wasn't Deus Ex.

Pretty damn close. And I say that as someone for whom the original is still my number 1 game of all time.

Anyway, this doesn't sound at all like "the game is not consoley enough" or "the game is too different from what fans want". It sounds more like "the game is utter crap and doesn't even work right and they are woefully behind schedule". 5 years is a looong time to be working on a game. It sounds like much of the work keeps getting redone, because their have been too many cooks in the kitchen. So what is left now has bits and pieces of a bunch people's vision. That's a terrible way to design a game.

10 months to create the press demo. That's 10 months working on something that may or may not even be part of the game. Creatively being a broken mess is one thing, but technically being a broken mess is even worse. Having to turn off features to make the demo even work?

Bad for square. Their mismanagement has turned great and relatively successful titles like sleeping dogs and tomb raider into failures. This might be the nail in the coffin.
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