Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.
Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.
Ratty wrote on Apr 15, 2013, 16:53:Probably for similar reasons why valve isn't hiring out HL3.
I'm bummed all we're getting is two mediocre DLCs though. Maybe they'll license out some DLCs to a third party. I mean, why wouldn't they?
ItBurn wrote on Apr 15, 2013, 20:00:Well that's probably because NCR is just across the border, and really have the only unified government which is rebuilding civilization(that we know of).
It was a great feeling. In NV, there wasn't any feeling of survival. Food and water EVERYWHERE. Huge fields with crops... People thriving everywhere. Not as interesting.
jimnms wrote on Apr 15, 2013, 19:36:
As a fan of the first two Fallout games, I thought FO3 was a good story set in the Fallout universe, but so much seemed unfinished and half assed about it. The main quest was linear, with only one set path. You had no say in what direction you wanted to go, your only option was to do as you were told, no alternatives. Many side quests were linear as well, with a few having one or more alternatives.
There were so many things wrong with FO3, it was almost as if the designers never played the originals. Whoever had the boneheaded idea to make ammo weightless should never be involved in designing another RPG again.
What Bethesda did right in FO3 was the world design, but then they failed hard with the quests taking place in only a small part of this wonderfully designed world. I love the setting of FO3 so much more than FNV. With it being so good, it still had so many little things wrong. It's been 200 years since the bombs fell, but you come across so many places that are untouched. Seriously, after 200 years you shouldn't find a convenient store fully stocked with food.
For FO4, let Bethesda pick the setting and build the world, then hand it over to Obsidian to populate it with stories and quests.
ItBurn wrote on Apr 15, 2013, 14:09:
FO3 was an amazing game and I liked it better than NV like many other people. It was ghastly if you were a fallout 1-2 fan and expected a clone of these, because it's a completely different game.
As for the new engine. On one hand, yes, their engine is super old. On the other, it runs AMAZING and it's getting pretty decent looking now. If they start over with a new engine, a lot of effort will be put into implementing the base system and a lot less effort will be put into adding amazing features. Also, if they reuse the old engine, but use the next gen ressources, I'm sure they can do a major leap in graphics and world complexity.
OpticNerve wrote on Apr 15, 2013, 15:47:
Based on that very underwhelming leaked gameplay footage of ESO, I have a feeling that ESO is going to be SWtOR v. 2.0 and will not do so well (after the initial rush of sales and subs due to the brand name).
Prez wrote on Apr 15, 2013, 16:57:
I am currently playing Skyrim with 47 mods installed, a decent amount of them being graphical tweaks. On ultra setting it looks awesome and runs like a dream. And I kind of like the combat (with an archery mod installed), clunkiness and all.
And while New Vegas was inarguably better in every way, I thought Fallout 3 was spectacularly enjoyable, and I played the first two for a combined 11 million hours (give or take a few).
Scottish Martial Arts wrote on Apr 15, 2013, 14:51:
It (Fallout 3) had poor writing, poor system design, cookie-cutter dungeon design, decent art direction but some horrifically incompetent art (look at the proportions of the character models sometime, particularly their hands), poor loot progression (mortal sin for what was essentially a dungeon crawler), poor combat, and while it provided a whole world for you to explore, exploration by and large wasn't very rewarding. And of course it's technical design bore no resemblance whatsoever to the originals,
Cutter wrote on Apr 15, 2013, 14:07:So totally agree. I'm hoping for Black Marsh too. I've always loved a swampy setting in games, ever since Redneck Rampage. Valenwood would be cool too - lots of treehouse type stuff a la the Ewok moon of Endor.
Why do you all want Elswyr so much? I"d much rather have the Black Marsh. Utilize some underwater adventures with the Argonians. Ruined towers in the swamps, trolls, etc. Black Marsh would be hella more cool than Elsewyr!
zombiefan wrote on Apr 15, 2013, 12:01:
I just hope their next major project isn't the shitty MMO they're trying to make.