The
Diablo III
Forums now offer the outcome of the second "Ask the Devs" session discussing
in-game with the folks behind Blizzard's action/RPG sequel. Many of the
questions about bugs and other long-standing oddities were posed, but enough of
the answers remain vague that there is
another thread
suggesting they not even bother with these in the future, though several posts
from Blizzard point out they've been asked to be more transparent about
plans, even when they are not yet concrete. The outcome certainly can be
confusing, as shown in these two sentences pulled from the same answer from game
designer Travis Day:
Best-in-slot is a subjective term. What is the best
for one class or play style isn't necessarily the best for everyone.
[…]
The problem today is that we have items that are universally best-in-slot,
regardless of your class or build. Right now, items that are best-in-slot for a
Demon Hunter are probably also best-in-slot for a Monk, and that's one of the
big things we're looking to address.