A sincere thank you goes out to all our backers for pledging your support to “Shroud of the Avatar” and helping us raise almost double our Kickstarter goal! This game would not be possible without your dedication and feedback – what a fantastic experience it’s been to interact with all of you, learning what is most important and desired in our new world.
And we very much look forward to continuing that interaction, so please follow us to our official site at ShroudOfTheAvatar.com and join us in our continuing discussions and efforts. We’ll have regular updates and information for friends old and new. You can also find us on Facebook and Twitter, or tweet us with #LBSOTA to keep the conversation alive!
InBlack wrote on Apr 9, 2013, 06:07:
Wow I thought I was the only one who loved Ultima8. I dont feel so dirty anymore...thanks Cres![]()
Seriously though, Pagan Ultima 8 was one of those games that drew you in the more you played them, warts and all. It was buggy as hell and had frustrating puzzle and adventure elements but IMO it was probably one of the most atmospheric games ever made.
eRe4s3r wrote on Apr 9, 2013, 01:35:datachasm wrote on Apr 8, 2013, 18:29:
Garriot mentioned the possibility of having to type to NPC's instead of just choosing from menus... we will see!
That is the DUMBEST thing I ever heard (no offense to you, i mean that feature). Even assuming it wouldn't be major pain in the ass because of a stupid interpreter that can't handle misspellings and short-hand, even assuming the game were only 5 hours long and had only 3 characters. I would not, ever, type a conversation like the one I am having with you, to a brain dead computer interpreter.
Heck, you would be stuck just using keywords too. So complex dialog with certain tone and attitude would be impossible.
Creston wrote on Apr 8, 2013, 15:04:eRe4s3r wrote on Apr 8, 2013, 14:26:
Anyhow.. if he makes this another Ultima 8 or 9 disaster it's gonna be a laugh. And considering he MADE ULTIMATE 8 I am more surprised people believe this dude can make a proper RPG at all...
Ultima 8 really wasn't as bad as some people make it out to be. It seems that after U9, people automatically made up their minds that U8 had been terrible as well. It was a very deep and complex RPG that unfortunately tried to incorporate some arcade elements and failed to do so properly. (though some of them were later fixed in a patch.)
By Ultima 9, RG apparently had little to do with the series anymore, and you can thank that cockwallet producer from C&C (Ed diCastillo, if memory serves) for making such a fucking mess of it.
Still, Ultima was made because he had a terrific team of designers. Spector, Long, Loubet, Zurovec, Roberts, etc, and none of those guys are coming back, so it'll remain to be seen how good this'll be.
I figured I've had enough fun out of the Ultima series over the years (and especially during the 80s and early 90s. I played them almost constantly,) that I can front RG 30 bucks and hope this turns out well.![]()
Creston
datachasm wrote on Apr 8, 2013, 18:29:
Garriot mentioned the possibility of having to type to NPC's instead of just choosing from menus... we will see!
datachasm wrote on Apr 8, 2013, 18:29:
Torment has no multiplayer... it will very likely plummet in price/value after release.
Cutter wrote on Apr 8, 2013, 10:03:
I sure as shit wasn't going to back a fat cat like Garriot
BIGtrouble77 wrote on Apr 8, 2013, 16:08:
Anyone concerned with them using the Unity Engine?
eRe4s3r wrote on Apr 8, 2013, 14:26:
Anyhow.. if he makes this another Ultima 8 or 9 disaster it's gonna be a laugh. And considering he MADE ULTIMATE 8 I am more surprised people believe this dude can make a proper RPG at all...