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SimCity 2.0 Plans

The EA Forums have an update from SimCity senior producer Kip Katsarelis with word on plans for an upcoming version 2.0 patch for the city building game (thanks IncGamers). Here's a chunk:

We've been heads down addressing the key issues we’re seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards. Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans.

On top of this, we’re also working on a number of bug fixes and other overall improvements that we’re planning to include in future Updates. Just last week we released two Updates 1.7 and 1.8, which included traffic fixes and other general improvements. For the future, in Update 2.0, we’ll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We’re also fixing the tuning on Casinos and are making them more profitable. These are just a handful of the substantial changes coming in Update 2.0.

Keep in mind, if you don’t see a particular fix present in an Update, this doesn't mean we’re not working on it, or we’re not aware of it. Our team is constantly getting reports about the top issues being raised and this is helping us prioritize what we need to address. There are some issues that are more challenging and will take more time. If you have feedback, please visit our forums. In the meantime, we’ll continue to address the top issues in our updates. We’ll keep working while you’re playing.

32. Re: SimCity 2.0 Plans Mar 30, 2013, 13:44 briktal
El Pit wrote on Mar 29, 2013, 02:43:
Oy, you missed one small problem in your list of problems, EA. You know, the one NOBODY talked to you about: offline playing.

Let me guess: the patch will also make sure that hacking the game to be played offline will become more difficult?

So it's actually SimCity version 2.0: Now with lube!

Really, I wouldn't even buy this at $5. Not even then, EA, to make sure your suits in power get the message. And the only way these profit-over-anything-else non-gamers get the message is to NOT give them my money. Nothing else works with this special breed.

Well, maybe electrocution might work, too. If Pavlov was right, that is. "Profit!" *bzzzzz* "Ouch!"

First Diablo 3 now Sim City. These always online ripoffs will not get any more of my money. Thank god for games like Path of Exile.
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  1. Mar 28, 22:18 Re: SimCity 2.0 Plans nin
  2. Mar 28, 22:24 Re: SimCity 2.0 Plans ForgedReality
  3. Mar 28, 22:26 Re: SimCity 2.0 Plans Tumbler
  17. Mar 29, 07:49  Re: SimCity 2.0 Plans Mr. Tact
  18. Mar 29, 08:05   Re: SimCity 2.0 Plans Des
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  9. Mar 29, 00:55  Re: SimCity 2.0 Plans Rattlehead
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  29. Mar 29, 19:17  Re: SimCity 2.0 Plans Flatline
  30. Mar 30, 07:44   Re: SimCity 2.0 Plans Dev
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  14. Mar 29, 02:43 Re: SimCity 2.0 Plans El Pit
  15. Mar 29, 02:46  Re: SimCity 2.0 Plans [SC]TherMight
  16. Mar 29, 06:27   Re: SimCity 2.0 Plans InBlack
>> 32. Mar 30, 13:44  Re: SimCity 2.0 Plans briktal
  33. Mar 30, 14:13   Re: SimCity 2.0 Plans Dades
  19. Mar 29, 08:36 Re: SimCity 2.0 Plans Mr. Tact
  23. Mar 29, 12:19 Re: SimCity 2.0 Plans avianflu
  24. Mar 29, 12:27  Re: SimCity 2.0 Plans ASeven
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  26. Mar 29, 14:00  Re: SimCity 2.0 Plans Dev
  27. Mar 29, 15:01   Re: SimCity 2.0 Plans Quboid
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  31. Mar 30, 12:09     Re: SimCity 2.0 Plans Quboid
  34. Apr 1, 11:39 Re: SimCity 2.0 Plans Mr. Tact


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