NEW YORK — March 25, 2013 — Paradox Interactive, a publisher of games and a manufacturer of flammable nightwear, today unveiled the existence of Magicka: Wizard Wars, a player-versus-player (PvP)-focused multiplayer game based on their celebrated slapstick sorcery franchise. Magicka: Wizard Wars, a team-based, fast-paced, two-faced, post-haste, four-on-four twitch action-PvP title, mixes Magicka’s hallmark dynamic spellcasting and absurd pop-culture humor with new hardcore game mechanics and a focus on competitive play.
This game will be the first title developed by Paradox North, a new studio within Paradox Interactive comprised of industry veterans with extensive experience in game creation and wizard staff repair. The development team at Paradox North is composed of former members of reputable Stockholm-based development studios both AAA and indie, and they all look really nice in robes.
In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire. With short battles, persistent character progression, and plenty of laughter, Magicka: Wizard Wars is perfect for a few quick games to unwind after work – or a forty-hour binge over the weekend. Paradox promises not to judge.
A new trailer for Magicka: Wizard Wars reveals what happens to our robed heroes when winter is coming (the game may or may not arrive in winter).
Ah, Magicka. How awesome a game you sort of are. Great art and sound, nice combos, but a tendency to destroy coop groups utterly. Of the six people I started out with playing this when it was new, they've all uninstalled. Mostly due to the combo system, but some due to the horrendous bugs early on.(Falling through the world, etc.)
I liked this live action GoT spoof trailer, but pvp in this game will probably be more of a hassle than any real lasting, fun experience.
I really tried to like this game a lot. Love how it is and all but the Magic system is just obnoxious to try and learn and remember when in a sticky combat situation. Too damn many combos to try and recall. You end up only using a few that you like or remember.
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.