Borderlands 2 New Content & Level Cap Details

The Borderlands 2 panel at PAX East has unveiled the promised details on the new vault hunter and level cap planned for the role-playing shooter sequel. Polygon has word that the new vault hunter is Krieg the Psycho, saying this sixth playable character will be released via DLC in May (apparently not part of season passes), describing a berserker-style character derived from the Psycho enemy character. They have a trailer, but this seems to be marked private (there's a horrible cammed version on Kotaku), and the following description: "Krieg's actions come at high risk and offer high rewards, with his main action tasking him with rushing foes to kill enemies, which heals him — a necessary task, since, unlike Borderlands' melee character Brick, his health does not regenerate on its own." They also have word this will be preceded by the release of the Ultimate Vault Hunter's Pack on April 2 (which will be included with season passes), which will add new gear, and raise the level cap to 61. This will be released alongside a free patch for the game adding an "Ultimate Vault Hunter Mode," which will give players "the opportunity to take their maxed out heroes through the game a third time." Also, Kotaku (thanks nin) has word on a new limited edition Loot Chest version of the game that will seek for a hundred bucks on Think Geek in May for people who love the game that much, but don't own it already.
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17.
 
Re: Borderlands 2 New Content & Level Cap Details
Mar 25, 2013, 02:30
17.
Re: Borderlands 2 New Content & Level Cap Details Mar 25, 2013, 02:30
Mar 25, 2013, 02:30
 
Beelzebud wrote on Mar 25, 2013, 02:03:
DLC now has "seasons"? This hobby is swirling the toilet.

I actually kind of get what they're trying to do here.

"Like this game? Help keep our developers employed so that we can keep churning out content for another year!"

The money-up-front model really isn't that different to how Kickstarter works.

I can also see that, since the market is now pretty much over-saturated for games, developers can't rely on games being actively purchased 10 years after release like they were for Diablo 2 or Quake 3. So developers that want to build content are more able to monetise existing customers than rely on new game sales.

I don't begrudge publishers for doing this, although most of the time I could care less about DLC and simply don't buy it. I kind of prefer the old model of larger, discrete "expansion packs".

What really annoys me is the hybrid model of releasing games every year and adding microtransactions or DLC. MtG:DotP and CoD, I'm looking at you!
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 17.
Mar 25, 2013Mar 25 2013
   Re: Borderlands 2 New Content & Level Cap Details