Team Fortress 2 Adding Occulus Rift Support

Engadget has details on how Valve is adding support for Occulus Rift VR headsets to Team Fortress 2 as an experiment in the VR support they've been playing with. Here's word: "No money changed hands; Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode. The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware."
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Mar 19, 2013, 10:39
nin
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Re: More Big Picture Details Mar 19, 2013, 10:39
Mar 19, 2013, 10:39
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HorrorScope wrote on Mar 19, 2013, 10:32:
OldTimber wrote on Mar 19, 2013, 02:54:
Hey it's the 90's all over again..wake me when they actually ship a HMD unit that isn't bigger than a face that can be worn for hours at a time.

Maybe I'll go dig my SpaceOrb out and get ready for that type of controller to make a comeback again.

Soldiers and sportsmen wear headgear heavier than this is for hours on end.


It would be cool if Valve designs a TF2 hat for Occulus gamers. Like an in game replica, with a chance of it randomly causing you to run into a wall instead of turning...

edit: Oh sweet: "The new hat du jour, meanwhile, is a replica of the Rift’s dev kit, which looks like it could prove quite adept at defending combatants from such pesky dangers as shrapnel and being able to see."

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