Team Fortress 2 Adding Occulus Rift Support

Engadget has details on how Valve is adding support for Occulus Rift VR headsets to Team Fortress 2 as an experiment in the VR support they've been playing with. Here's word: "No money changed hands; Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode. The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware."
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Re: Team Fortress 2 Adding Occulus Rift Support
Mar 19, 2013, 05:42
12.
Re: Team Fortress 2 Adding Occulus Rift Support Mar 19, 2013, 05:42
Mar 19, 2013, 05:42
 
Worse is that it will give "barf simulator" a whole new meaning with TF2.. it's way too fast paced and twitchy. I still don't see how Occulus Rift VR solved any of the problems that plague this technology. They certainly have never responded to the Valve article detailing ALL the issues.

VR will be best seated in slow RPG's with low twitch factor and broad scenes. Tight spaces, fast movement, and you should order a bucket with that VR display.
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