Asmo wrote on Mar 19, 2013, 01:02:
So to add OR support, you essentially have to create an extra controllable freelook "head" for the character independent of mouselook (ie. where you are aiming/turning)and body movement (WASD for lack of a better term)?
I'm just curious because I can see how this would work for a game like MWO, space games or flight sims etc where you have a fixed seated viewpoint, as opposed to FPS etc where your in game body moves within the environment. I think having your gun slaved to a reticule on the OR would cause some confusion between body movement and head movement. Not to mention that you can snap turn with a mouse but won't be able to turn more 90 degrees from center before your neck starts a lawsuit against you.
Be interesting to see how it turns out.
The main problem will be motion blur which I understand they've improved from the early prototype but not completely. This isn't really a game that can benefit from free-look. Arma games have the detached camera from head and you can go watch TrackIR demos showing off the use of such a system.
You may be able to just lock the camera and use it as a stereoscopic, fixed image display.
I don't think they've solved the depth movement issue which would allow you to zoom in for a closer look at an instrument panel in a flight sim for example. I'm not even sure if they track Z axis - yet.