Team Fortress 2 Adding Occulus Rift Support

Engadget has details on how Valve is adding support for Occulus Rift VR headsets to Team Fortress 2 as an experiment in the VR support they've been playing with. Here's word: "No money changed hands; Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode. The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware."
View : : :
9.
 
Re: Team Fortress 2 Adding Occulus Rift Support
Mar 19, 2013, 03:57
9.
Re: Team Fortress 2 Adding Occulus Rift Support Mar 19, 2013, 03:57
Mar 19, 2013, 03:57
 
Asmo wrote on Mar 19, 2013, 01:02:
So to add OR support, you essentially have to create an extra controllable freelook "head" for the character independent of mouselook (ie. where you are aiming/turning)and body movement (WASD for lack of a better term)?

I'm just curious because I can see how this would work for a game like MWO, space games or flight sims etc where you have a fixed seated viewpoint, as opposed to FPS etc where your in game body moves within the environment. I think having your gun slaved to a reticule on the OR would cause some confusion between body movement and head movement. Not to mention that you can snap turn with a mouse but won't be able to turn more 90 degrees from center before your neck starts a lawsuit against you.

Be interesting to see how it turns out.

The main problem will be motion blur which I understand they've improved from the early prototype but not completely. This isn't really a game that can benefit from free-look. Arma games have the detached camera from head and you can go watch TrackIR demos showing off the use of such a system.

You may be able to just lock the camera and use it as a stereoscopic, fixed image display.

I don't think they've solved the depth movement issue which would allow you to zoom in for a closer look at an instrument panel in a flight sim for example. I'm not even sure if they track Z axis - yet.

Avatar 6174
Date
Subject
Author
 9.
Mar 19, 2013Mar 19 2013
  Re: Team Fortress 2 Adding Occulus Rift Support
10.
Mar 19, 2013Mar 19 2013
16.
Mar 19, 2013Mar 19 2013
14.
Mar 19, 2013Mar 19 2013
18.
Mar 21, 2013Mar 21 2013
13.
Mar 19, 2013Mar 19 2013
15.
Mar 19, 2013Mar 19 2013