Optional nickname wrote on Mar 15, 2013, 17:45:It's not the same people. Both companies aren't the same like the old days. EA used to be cool.
I have a single question, perhaps no one stopped to think and ask:
this is Maxis, right? They made the first Simcity, right?
then..... (what went wrong?)
/can I open my eyes now?
Having fun playing SC2 Hots. Cutscenes are worth the $39 as a mini movie.
jacobvandy wrote on Mar 15, 2013, 16:30:
I've thought about that programmer guy who talked on Reddit before about how the city size limitation must be due to all the data they have to store in memory... But it seems they don't store shit in memory for agents, if all they're doing is playing musical chairs.
Optional nickname wrote on Mar 15, 2013, 17:45:
Cutscenes are worth the $39 as a mini movie.
Hacks are not mods.I've only ever dabbled in modding, but it seems to me that mods (in the sense we use the word in PC gaming) are in fact hacks. The only difference is that mods are often welcome and even encouraged by the dev/pub (just not by EA lately, because they are douches), while what publishers blithely call "hacks" are simply unwelcome mods that make the game better for the players (Not to be confused with "cheats" to be sure).
Creston wrote on Mar 15, 2013, 15:21:Mikus_Aurelius wrote on Mar 15, 2013, 13:54:
Tropico cities top out in the mid hundreds. Even in Tropico 4, there's a population cap well south of 1000, IIRC. Simcity is working on a bigger scale.
Well, it pretends it is. As that modder showed yesterday, if you turn the fudge function off, the SimCity hamlets only have like 10K people in them.
That's still more than Tropico 4, of course, but then again, every citizen in Tropico has individual needs and wants and belongs to factions and keep his/her same job and his/her same house, etc. I had a 1000+ person city in Tropico 4 yesterday, and it ran just fine.
So why the heck Maxis felt they needed to just go this stupid route with theirawesomecrappy Glass Box engine, who knows.
creston
Mikus_Aurelius wrote on Mar 15, 2013, 13:54:
Tropico cities top out in the mid hundreds. Even in Tropico 4, there's a population cap well south of 1000, IIRC. Simcity is working on a bigger scale.
Mikus_Aurelius wrote on Mar 15, 2013, 13:54:Rhino wrote on Mar 15, 2013, 10:02:
I remember playing Tropico 1 back in 2001 (as well as every other one since). All residents have specific names, skills, personalities, residences, jobs. I'll admit to not being an expert but I would think that after 12 years adding persistent homes and jobs would still be possible without severely impacting performance on such small cities.
Tropico cities top out in the mid hundreds. Even in Tropico 4, there's a population cap well south of 1000, IIRC. Simcity is working on a bigger scale. Having said that, I'm totally in the camp that doesn't need to see power/water blobs. Abstract that shit and put in bigger cities.
Rhino wrote on Mar 15, 2013, 10:02:
I remember playing Tropico 1 back in 2001 (as well as every other one since). All residents have specific names, skills, personalities, residences, jobs. I'll admit to not being an expert but I would think that after 12 years adding persistent homes and jobs would still be possible without severely impacting performance on such small cities.
Rhino wrote on Mar 15, 2013, 12:31:
In other words, it's not as though they haven't done something similar before; and so it wouldn't surprise me if the idea that Verno (and others, of course; but in this case Verno) is suggesting does happen
Beamer wrote on Mar 15, 2013, 12:10:Verno wrote on Mar 15, 2013, 12:08:
There's another explanation you're ignoring, that they want to sell larger city sizes later on in an expansion pack.
I doubt this, because it's the dumbest idea possible.
Yes, I'm aware, that, given the circumstances, my logic may be flawed (in the doubt, not the dumb.)
NKD wrote on Mar 15, 2013, 12:04:
There are obviously huge performance issues SOMEWHERE or the city sizes would be bigger than 4 city blocks.