SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment

SimCity Update #4 is penned by EA Maxis SVP Lucy Bradshaw, who is "happy to report that the core problem with getting in and having a great SimCity experience is almost behind us," saying they have "reduced game crashes by 92% from day one." She admits she's not able to offer the "all clear" for the game she'd hoped to, but seems optimistic that they've turned the corner from the game's rocky launch. There's also a new tweet on the SimCity account quickly walking back from this tweet they posted over the weekend which said: "We have no intention of offlining SimCity any time soon but we'll look into that as part of our earning back your trust efforts." It seems there is a disagreement among the operators of their twitter account, because the new update states this isn't actually possible: "The game was designed for MP, we sim the entire region on the server so this is just not possible."
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104.
 
Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
Mar 12, 2013, 08:38
Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 12, 2013, 08:38
Mar 12, 2013, 08:38
 
Creston wrote on Mar 11, 2013, 23:12:
ASeven wrote on Mar 11, 2013, 19:31:
RPS really nails this.

"What EA and Maxis have done with SimCity is attempt a year-long PR assault to suggest that the online-only nature of SimCity is designed to offer enhancements for gamers. This is simply not true. It’s utter rubbish. It’s a backward step for a format that seemed to be managing for years to offer single player and multiplayer options for games without the universe cracking in two. The idea that multiplayer-only is an enhancement is such an obvious piece of newspeak, such a ridiculous untruth, that we can only loudly and furiously react against it if we’re to not see it incredulously accepted as fact. I do worry it’s maybe already too late."

"To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity."

This last paragraph reminds me too much of some people here.

RPS are being giant, giant hypocrites here, though. They were sucking the Diablo3 cock just as hard as everyone else, then after it was a terrible failure at launch as well, they wrote an article in which they said something to the effect of "Well, it doesn't matter that we were all weak-willed assholes and swallowed Blizzard's DRM whole. We just need to stand really strong against the NEXT always-on DRM game that comes out! Protect our rights!"

Kind of hard to take that stance when you willingly bent over for Blizzard. Like I said back then, every publisher in the industry saw that, no matter how hard PC gamers complain, they will happily take whatever a publisher foists on them if the game is cool enough.

So yeah, great way to take a stance now, RPS. Too bad you're about 7 months late.

Creston

It's one thing to be mad at EA for dropping the ball and forcing online DRM needlessly with SimCity. Heck I'm mad and had zero interest in the game to begin with. It's another thing to hate a publisher just because they're said publisher.

I hate a lot of things EA has done, I'd love to play another Origin made Wing Commander, or a Bullfrog made Dungeon Keeper. Though at the end of the day I love the hockey game they put out. I like some of their shooters. I'm not going to not play games just because a publisher's name is on the box if there's something there I'd enjoy.

I just don't share the PC's Master Race's hate of all things EA.
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Mar 12, 2013Mar 12 2013
   Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment